| Skyhler |
So, I am thinking of throwing a Kyton at my party that I'm Gamemastering for, and there's just a few things about the Kyton that I need clarification on. Please be aware that I'm still very green with Pathfinder, so please don't be annoyed at my inexperience, and lack of knowledge.
My first question is regarding the Kytons attack. "Melee 4 chains +11 (2d4+2)". Does this mean that the Kyton can use the 4 chains to attack as a Standard Action? Or would it have to make a Full Attack Action to do so?
My second question is regarding the Kytons ability called "Dancing Chains" This is it's description (it's a long one):
"A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 15 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based."
Does this mean if chains are lying around, or anywhere near the Kyton, can it use these chains as an additional 4 to attack with? Can it extend it's own chains (that have 10ft reach) to 15 ft? If it does gain control of chains, does it control the chain like the spell "Telekinesis"? How does the spell work game mechanic wise aside from what's explained?
Thanks to those in advance for answering this question, I understand it's a lot to read, and I'm incredibly grateful for those that have taken the time to answer :).
Thanks again
Skyhler
| d'Eon |
As written, a kyton can use Dancing Chains on its own weapons, allowing it to make up to four attacks on foes up to 25' away as a standard action, using its normal damage and to hit bonus. It cannot combo that with its full attack, however. The maximum number of attacks it can get without being hastened is four, regardless of Dancing Chains or full-attacking.
It can freely switch the chain attacks for trips, disarms, repositions, and maybe grappling, I'm not sure on that one.
| Dale McCoy Jr Jon Brazer Enterprises |
Normally when it says
Melee 4 chains +11 (2d4+2)
it means that this is what it does as a full attack or it can do 1 of these attacks as its standard action and then take its movement action. However, the kyton has the dancing chains ability which allows it to
control up to four chains within 20 feet as a standard action
This means that it can use its standard action to make 4 melee attacks as its standard action and it can also move its movement.
Thing to remember:
Round's action = Standard action (normally 1 attack) + Move action
or
Round's action = Full Attack = All attacks.
you can't do both at the same time.
Does this help?
| Skyhler |
Normally when it says
normal monster stat block wrote:Melee 4 chains +11 (2d4+2)it means that this is what it does as a full attack or it can do 1 of these attacks as its standard action and then take its movement action. However, the kyton has the dancing chains ability which allows it to
kyton stat block wrote:control up to four chains within 20 feet as a standard actionThis means that it can use its standard action to make 4 melee attacks as its standard action and it can also move its movement.
Thing to remember:
Round's action = Standard action (normally 1 attack) + Move action
or
Round's action = Full Attack = All attacks.
you can't do both at the same time.
Does this help?
This helps tremendously. Thank you all for helping me out. I was really confused, but you all cleared it up for me. Thanks again :)
the David
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And here's a dirty trick for you: Give mr. Kyton one extra racial hit die, granting him one more feat. Take Combat Reflexes and be sure to bring loads of chains to back you up. Attack using the Dancing Chains or Unnerving Gaze special attacks, move into position and use your 4 opportunity attacks to teach the party not to mess with Kytons.