Collapsed Ceiling, Zombie Horde and Strength die


Rules Questions and Gameplay Discussion


1). One adventurer encountered Collapsed Ceiling and lost. So the card of this barrier remains on the top of his location faceup. On the other turn some card has to be shuffled in this location (villain escapes, monster in Maze, etc.).
Should we shuffle the Collapsed Ceiling into the deck with other cards, or new card has to be shuffled in other part of the location deck and the Collapsed Ceiling be remained on top of it?

2).Merisiel (or other player who have the opportunity to interrupt the encounter) usually does not suffer the consequences when escapes from summoned monsters. But what if other player encounters a challenge that have to be defeated by several players (such as Zombie Horde or Tangletooth), and Merisiel escapes? Does it counts defeated or undefeated?

3). Lini has a feat that allows her to roll 1d10 instead of her usual Strength 1d4. Can she help herself additionally with a Strength spell, or cannot, because it adds +3 only to adventurers who use their Strength die?


1)
I'm not entirely sure but I think you shuffle it back into the deck.

2)
When you avoid a bane, it counts as neither defeated nor undefeated. Since cards like zombie horde needs the bane to be defeated, avoiding does not satisfy this condition and will leave the zombie horde undefeated.

3)
That question is due to the wording of the earlier versions of the game. The current ruling is like this:

You can play the strength spell on any strength check, that is, a check that uses your strength skill or any derivative (like the Melee = Strength +N of some characters for example). Per the rules, every check is tied to at most one skill.
So yes, when she attempts a strength check, she can use both her feat to replace the d4 with a d10 and also get a +3 from the spell. The precise rules are a bit more complicated, but that's the gist of it.


Doppelschwert wrote:

1)

I'm not entirely sure but I think you shuffle it back into the deck.

I believe the up-to-date ruling (since S&S) is that faceup barriers with the 'task' trait (FAQ says Collapsed Ceiling should now have it) remain on top until resolved and can't be shuffled back in the location deck. As for shuffling the location... I guess you shuffle all the other cards in the location and keep the faceup barrier on top?

Also note that you encounter the faceup barrier only once per turn. If you can do additional explorations on the same turn, you can explore the next card in the location.


HitmanN wrote:

I believe the up-to-date ruling (since S&S) is that faceup barriers with the 'task' trait (FAQ says Collapsed Ceiling should now have it) remain on top until resolved and can't be shuffled back in the location deck. As for shuffling the location... I guess you shuffle all the other cards in the location and keep the faceup barrier on top?

Ah, I see. Thanks for the clarification!

Paizo Employee Chief Technical Officer

All of the rulebooks since Skull & Shackles have a sidebar with rules for cards that are left faceup on location decks. (Many cards that are left faceup have the Task trait, but it's not actually a 1:1 correlation.) If you're using an older rulebook, you can download a newer one in PDF form.


Doppelschwert wrote:


cards like zombie horde needs the bane to be defeated, avoiding does not satisfy this condition and will leave the zombie horde undefeated

Ah, I understood, that's the difference between "You won" and "Monster did not win" :)

Doppelschwert wrote:


when she attempts a strength check, she can use both her feat to replace the d4 with a d10 and also get a +3 from the spell

Thank you.


HitmanN wrote:
If you can do additional explorations on the same turn, you can explore the next card in the location.

So, even if I can't pass through the barrier, I could explore further, if I have enough explore cards, and even close a location defeating a henchman?


Vic Wertz wrote:
If you're using an older rulebook, you can download a newer one in PDF form.

Thanks, I did.


Moloth_ wrote:
HitmanN wrote:
If you can do additional explorations on the same turn, you can explore the next card in the location.
So, even if I can't pass through the barrier, I could explore further, if I have enough explore cards, and even close a location defeating a henchman?

Yes, this is a thing which you can do.


Irgy wrote:
Yes, this is a thing which you can do.

Thanx.


As an aside, recently, a poster on BoardGameGeek mentioned they were playing Skull and Shackles, specifically the scenario with the Shrouded Queen, who has this power:

Shrounded Queen wrote:
Before you act, each character at your location must succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards. Then if the Shrouded Queen is not the only card in the location deck, she is evaded; summon and encounter the henchman Abyssal Scavenger instead.

There was only one location left open (so it had to contain the villain) and only 2 cards in the location. He explored and the card on top was a barrier, Pirate Hunting.

Pirate Hunting wrote:

Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn.

If the summoned card is defeated, banish it; this barrier is also defeated.

He wasn't on a ship, so he summoned a random monster, a Sea Troll.

Sea Troll wrote:
If the check to defeat doesn't have the Fire or Acid trait, the Sea Troll is undefeated.

None of the 3 characters playing could get the Fire or Acid traits on their combat checks. They had nothing to do that in their decks, and no character powers to do so.

Basically, the scenario became unwinnable. He'd never defeat the Sea Troll, so he'd never get to banish Pirate Hunting. Thus, the Shrouded Queen would never be the only card in the location. So, while, he could explore past Pirate Hunting, he could never actually win.

I share this story because it is actually pretty amazing at how rare and unique such a combination is in PACG. It took a certain set of characters, with a certain set of card in their decks encountering a particular barrier which summoned a particular monster, which interacted with a particular villain's power.

The player was actually quite content to declare it lost. He was only asking if he had missed some way of defeating. He didn't mind losing at all, even when coming so close to victory, deeming it thematically appropriate.

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