
Saethori |
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Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn't grant you access to mythic abilities or greater versions of mythic spells at a lower tier than you would normally need to be to get them, nor does it grant you additional uses of mythic power or adjust the dice you roll for your surge.
It only helps you for things that scale with your mythic tiers, such as adding your tier to a roll.
It does not give you any hit points, new path abilities, or anything else gaining mythic tiers might yield. It has very precise increases.

Gulthor |

Saethori has the right of it.
What it *does* do is increases the effectiveness of many feats and path features, for instance:
* Amazing Initiative gives you a bonus to initiative equal to your tier - well, with Mythic Paragon, that's your tier + 2.
* Legendary Item gains a number of abilities based on your tier - with Mythic Paragon, you get a nice little boost, allowing you to acquire legendary powers much earlier.
* Divine Source allows you to grant spells equal to your tier and to cast domain spells as spell-like abilities based on your tier; mythic paragon helps here as well.
* Mythic Spell Lore/Mythic Spellcasting teaches you a number of mythic spells equal to your tier for each time you've selected it; mythic paragon increases that to tier +2.
* Many base path abilities give you a bonus on an attack roll equal to your tier, mythic paragon applies here as well (such as the Champion Fleet Charge ability.)
You get the idea. I took it on a character at 3dd tier almost solely for the purpose of bumping Divine Source and was surprised by all the implications after the fact. At 4th tier, I picked up Legendary Item II and was like, "Oh, guess I immediately get 3 tiers worth of abilities, that's awfully handy.)

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Saethori has the right of it.
What it *does* do is increases the effectiveness of many feats and path features, for instance:
* Amazing Initiative gives you a bonus to initiative equal to your tier - well, with Mythic Paragon, that's your tier + 2.
* Legendary Item gains a number of abilities based on your tier - with Mythic Paragon, you get a nice little boost, allowing you to acquire legendary powers much earlier.
* Divine Source allows you to grant spells equal to your tier and to cast domain spells as spell-like abilities based on your tier; mythic paragon helps here as well.
* Mythic Spell Lore/Mythic Spellcasting teaches you a number of mythic spells equal to your tier for each time you've selected it; mythic paragon increases that to tier +2.
* Many base path abilities give you a bonus on an attack roll equal to your tier, mythic paragon applies here as well (such as the Champion Fleet Charge ability.)
You get the idea. I took it on a character at 3dd tier almost solely for the purpose of bumping Divine Source and was surprised by all the implications after the fact. At 4th tier, I picked up Legendary Item II and was like, "Oh, guess I immediately get 3 tiers worth of abilities, that's awfully handy.)
What does it do in relation to the Mythic Spellcasting Path Ability? You learn a number of mythic spells equal to your tier, which is bumped by +2, but then it states that you gain one additional spell every time you gain a tier. Is that also bumped by +2 each tier or do you only increase the parts of abilities that specifically say blah blah blah-"equal to your tier" or "x + your tier", essentially just giving this ability early access, like with Legendary Item?