The one round duration thing


Rules Questions


Hi all,

again and again I am struggling with that one round duration thing. SRD says:

Quote:

Combat Round

Effects that last a certain number of rounds end just before the same initiative count that they began on.

This time I am playing an unchained rogue and want to use debilitating injury's bewildered penalty:

Quote:

Debilitating Injury

... she can also debilitate the target of her attack, causing it to take a penalty for 1 round.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue...

I can only think of being able to benefit from that second part of the sentence if I could somehow succeed a stealth check standing right beside an enemy and doing a full-round-attack with more than one attack, the first one being a stealth attack.

I can really not believe that this works as intended.

Also the PRD says about Debilitating Injury:

Quote:

Debilitating Injury

... but additional attacks that deal sneak attack damage extend the duration by 1 round...

How would I be able to "extend" an effect if the effect ends right before I am able to act?

Shouldn't it say:

Quote:

... she can also debilitate the target of her attack, causing it to take a penalty until the end of her next round.

or something?

Comments?


TWF? or wait until you are on iterative attacks?


Pathfinder Lost Omens Subscriber

yeah... you just stab the enemy more before the round is up...

Personally I prefer hampered so I can keep laying on sneak attacks due to flanking, if they try to move out of flank they eat an AoO, from you and who you're flanking with.

Then, the moment you're level 10 you get double debilitation so you can apply hamper and what ever other thing you want to.


CountofUndolpho wrote:
TWF? or wait until you are on iterative attacks?

both full-round actions:

Quote:

Full-Round Actions

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.

How would I do a sneak attack as part of a full-round action without moving or feinting or whatever first?

Bandw2 wrote:

yeah... you just stab the enemy more before the round is up...

Personally I prefer hampered so I can keep laying on sneak attacks due to flanking, if they try to move out of flank they eat an AoO, from you and who you're flanking with.

Then, the moment you're level 10 you get double debilitation so you can apply hamper and what ever other thing you want to.

FLANKING! Now that is probably the answer. :)


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Pathfinder Lost Omens Subscriber
nicobu7 wrote:
CountofUndolpho wrote:
TWF? or wait until you are on iterative attacks?

both full-round actions:

Quote:

Full-Round Actions

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.
How would I do a sneak attack as part of a full-round action without moving or feinting or whatever first?

flank them.

Sneak Attack wrote:
the rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
nicobu7 wrote:


FLANKING! Now that is probably the answer. :)

yeah, unfortunately this means you have to work with people in combat.


Wah, sorry, we cross-post-edited. :)
See my answer above.


Pathfinder Lost Omens Subscriber

i guess at this point I should drop this
PRO TIP

delay your turn until after your preferred flank partner, so this way you always have them move first, allowing you to move into flank position for the sneak attack, specially useful for when people are running away.


The Bewildered penalty would also apply to AoOs taken by the Rogue during the effect's duration.

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