
Lord Lupus the Grey |

Hi, Guys! I'm freshman here, I'm from Uraine, Kiev, and we play Pathfinder RPG here a lot with friends! Here is a build, that i wanted to create, but i have a lt of questions about it.
Dwarf. Barbarian (Totem Warrior) & Druid (Wolf Shaman). The idea is about wolf's shaman transformation (bite attack, which is secondary natural attack, but free trip) and the barbarian's beast totem rage power (growing claws, that are primary natural attacks).
Character can grow bite attack "at will" (when he wanted to do so), and claws grow while raging.
What you can say about STR bonus on these attacks?
I get it like:
Claws 1 and 1/2 STR bonues when he doesn't have a bite
Claws 1 STR bonus with bite (and bite deals 1/2 STR bonus)
Bite without claws 1 and 1/2 STR bouns (0_0)
Am I right? Or some mistakes?
And what about multiattack here?
Whar can you say about some useful feats?
Thanks!

lemeres |

You are getting at the right principles here. Normally, a natural attack only deals 1x strength and power attack damage when primary (1/2 when secondary). When you only have one natural attack, it is always primary (unless you use a sword or something) and it deals 1.5x bonus.
Since claws always come in two, they do not get the 1.5x bonus for having only one natural attack.
Also note: the bite only works for 1 min/druid level, and the claws are based off of rage rounds (and thus last 4+con+2xbarbarian levels past level one). You could take the extra rage feat though, which gives 6 rounds, so it is not too bad. After you start wild shaping though, you might want to look into the feat called Aspect of the Beast, which gives permanent claws.

Lord Lupus the Grey |

But can i get 1 and 1/2 STR bonus with solo bite? And how it works with weapon?
I think i don't need permanent claws, beacuse i need more damage.
I think it like...
Brb 3 | Drd 2
And so on in barbarian, beacuse...
1) Rage powers: Beast Totem (les), Beast Totem, Beast Totem (Greater), Elemental Rage (les.), Elemental Rage...
2) Feats: Power Attack, Improved Natural Attack (claws), Rendering Claws (+1d6 damage when both claws hits), Precise Strike (with animal companion (wolf), Teamwork Trip (or like?)...
Maybe some other feats would be useful?
I'm upset about not having any more attacks beacause BAB does not allow it with natural attacks :(

lemeres |

All natural attacks are treated as secondary if you use a manufactuered weapon(sword, daggers, shields, maybe punches due to weirdness, etc). This means -5 to attack rolls and only 0.5 strength mod damage and power attack bonus. The manufactured weapon is unaffected by all this, and takes no penalties.
I mostly brought up permanent claws since you can only rage so many rounds per day when you are a multiclassed characters. And running out of rounds for your claws and bite means you are just some unarmed guy (well, you could grab a weapon....but that just seems...meh when you are going with a natural attack build)
The advantage of natural attacks is that you can use all of them on a full attack. With bite/claw/claw, you are getting off as many attacks as a level 10 character. There are also items that add in more natural attacks after level 10 for more damage. That is why they do not normally get iteratives (well, your animal companion get an iterative at druid level 10 due to animal companion weirdness, but that has nothing to do with your character)

Lord Lupus the Grey |

It's enough rage rounds for me, beacuse dwarf has extra rounds from favoured class bonus + feat + really big CON (20 on first lvl), and actually it was enough for our game.
So, bute attack with claws will be like...
2 Claws +X (1d8+1.0 STR), Bite +X-5 (1d4+0.5 STR + trip)?
What items can get you new attacks? I didn't noticed.