Thoughts on Merfolk custom items.


Advice


I play a Merfolk Bard outside of an underwater campaign and wanted some feedback on some items I have conceived for her.

Ocean’s Coin Purse - Bag of Holding (Continuous Create Water)
Grants the bearer the ability to hold aquatic items and creatures of either Salt or Freshwater, but not both simultaneously. Following the science of sea salinity if the bag holds Saltwater, items originating from freshwater are lost or destroyed and vice versa. Items and creatures held in this manner are prevented from deteriorating by being taken from their natural habitat. Creatures up to Small size in either the Aquatic or Amphibious category can be held in this way.

Golden Voice - Silver Tongue (+4 to Charisma)
This alchemical bacteria acts as an adventurer’s piece of equipment. The solution is comprised of a single bacteria that lives off of liquid gold. If golden mixture is ingested, it coats the user’s larynx occupying a slot in the ‘Neck’ equipment category. The bacteria produces vibrations that alters the bearer’s voice to sound more pleasant. One wishing to replace this with another item must purge the Golden Voice from their throat and collect the mixture in a vessel or else it will be lost. Four times the user may take a +4 bonus to Charisma or Charisma-based checks, and each time the bonus is used or the item is purged the mixture loses some of its potency reducing the bonus by one. Adding 100GP to the mixture instantly melts the currency and restores one point of potency bonus to the solution.

Touch of the Sea - Gloves (Harvest resources safely from marine life)
Imbued with the gentle touch of aquatic races, these gloves are designed to safely harvest resources from sea creatures. Once per day, the wearer may harvest one resource from each aquatic creature they find. This does not harm the creature in any way. The gloves do not work if the wearer tries to harvest blood, organs or any other part of the creature that would harm or prevent it from surviving in the wild. Examples of resources harvested in this way could be; Coral, Octopus Ink, Pearls, Toxins or Venom, Luciferin Pigment (bioluminescence), Seashells, Barbs or Quills, Underwater Flora, among others. The resources must be harvested one at a time or risk potential contamination on the other resources.

My character is also Divination themed so I was thinking on creating items or masterpieces also based off of various forms of divination and many constellations. Any thoughts or mechanical issues?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Thoughts on Merfolk custom items. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice