| Bootravsky |
So... random ideas I'm throwing out...
I have only two players, which makes any campaign difficult. I'm thinking each player runs a single NPC class also: if the main dies, that one gets upgraded. This will enable the players to fulfill more roles - magician, technologist, whatever.
The windswept plains of Numeria sing to me as being northern great plains - Alberta/Manitoba-esque. Bitter winters and hot summers.
Interspersed across the landscape are the dwellings of the stone giant servants of Thassilon: the breeding grounds for huge herds of primeval beasts, and verdant plains for growing massive amounts of crops. This way I can play with Thundarr-style ruined cities.
I hate the First Blade's Path. It isn't significant, little more than a ditch, and wouldn't be able to stop a group of wizards equipped with flight. here's an idea: the ship did three orbits around Golarion. The first, aimed at a great wide plain, left a massive gash in the earth, scattering major chunks of the starship. The second orbit was complete, but it was all bolloxed by the Dominion and on the third the starship landed at Starmount. This doesn't explain the source for the Dagger or Seven Tears rivers, though. I'm thinking the Dagger River will be generated by Cloven Pommel Lake - a crater created by the explosion from a collapsing miniature-black hole. Over time, this body has accumulated water that runs year round.
A major nuclear reactor was left at the head of the first furrow (the First Blade's Path), which resulted in Witchlight Vale. I'm thinking of porting Wardens of the Reborn Forge into this area, scaling the city down to fit a population about a tenth of the size (so, 50' roads become 5' alleys), and making the area isolated by nuclear fallout storms. This is the research lab for the Technic League.
Other influences:
A murderer stalks the streets of Starfall, killing the lead gladiators from the barbarian/robot arenas, murdering the most successful barbarian gang members, and slaughtering high-ranking warriors serving the Technic League. This PREDATOR uses a returning chakram, wrist-mounted razors, and a shoulder-mounted laser beam, and beheads his victims. Bugbear with slayer simple template (if there is one...)
A barbarian family with strange animal companions wanders the plains, destroying any tech users they come across. The Herculoids consist of a human family of four, a wyvern able to shoot lasers, a triceratops able to fire fire-missiles from its horn, and a friendly earth elemental named Igoo.
Thundarr the Barbarian: a barbarian with a tech sunsword, a human wizard, and a gnoll enslave outsiders that seek the tech, and deliver them to the Black Sovereign. They fit better as bad guys, I say.
In Starfall, I intend to have some Technic League members flying on sky-chariots.
Once the Technic League catches wind of the heroes, they send an advanced android - the TERMINATOR - after them. I think I'll have a rule where a reduction in excess of 75% of his hit points will turn him into a walking skeleton. d20PFSRD also has a Mighty template that will make it unstoppable.
After completion, I'm thinking of having a cult of locusts pop up in Aaramor. People start going mad. Deskari is on the move. I'm thinking mixing a Storm of Wings (Viriconium) with the Annihilation Wave.
And if they fail? Divinity tries to take over the world by nanite: the Phalanx Swarm.
Does it sound like I'm giddy. I'm totally giddy.
If anybody has any advice, goodies, recommendations for 3PP that would help, I'm open to suggestions. When I start developing my ideas, I'll post them here.
| WagnerSika |
We have two players in our group and we each play with two PCs. It has worked quite well.
Since the whole AP is about aliens and robots why not use an actual alien as the Predator? Kasatha with levels of slayer? The Fleshnet cannon from book 4 is clearly stolen from the movies. Also the shoulder mounted gun should be plasma caster, maybe slightly modified.
| Bootravsky |
I was figuring reskinning the Bugbear as an alien for a few reasons. One is that I can probably upgrade something from the Monster Codex pretty easily. Also, Kasatha are already used pretty heavily throughout the AP, so I'm not that interested in using them more.
I do agree about the tech items you mentioned though.
| Mathmuse |
I used to watch the Herculoids when I was a kid. I remember the triceratops was my favorite. I barely remember anything else.
I did not learn about the First Blade ravine until I purchased Numeria, Land of Fallen Stars. The adventure path does not mention it. The entire Divinity fleet does not have the mass to carve out a gouge that big, so I dismissed it as unrelated to the fleet. The crashed spaceships make little craters, because big craters would release enough heat to melt the ships to slag. Exploring slag heaps is no fun.
| Bootravsky |
One thing the Numeria, land of Fallen Stars, book failed to capitalize on was the volume of surrounding data and events that could be use to build up events within Numeria.
Let's see:
700-4606: Iobarian empire rules Mendev, settles Issia.
2009-2014: Taldor captures the River Kingdoms in Fifth Age of Exploration. [Taldorian influence throughout Numeria. Think border forts and ruins. It is possible there was some influence up through 4079, when the forces were recalled from "outlying provinces."]
3489: Plain of Ten Thousands Swords born in Felldales.
3569: Karamos becomes obsessed with Starmount.
3606: Karamoss enters Starmount.
3637: Karamoss attacks Absalom, forms the Red Redoubt.
3754-3827: Shining Crusade against the Whispering Tyrant. Lastwall formed. [orcs pushed into Numeria]
4031: First Black Sovereign, Amalokla.
4318: Ontar allows Gojan the Sharp to enter Silver Mount.
4433: Aroden drives the forces of Deskari out of Sarkoris, into the Lake of Mists and Veils. [Maybe the northern reaches have ancient, degraded temples to Aroden.]
4499: Choral the Conquerer captures Rostland.
4509-4512: Mulrach Zeer and his henchmen seek to enter Starmount.
4622: Mendevian Crusade begins.
So, what we can we do with this? here's a go:
Compress a few timeline elements.
Taldor takes over Numeria in 5th age of exploration, but only ever has a light rulership. To a great extent, they mostly stand watch over the eastern marches to ensure that Sirian Aldori's Rostland breakaway does not try to invade any other River Kingdoms. The western reaches remain somewhat free, under a succession of barbarian rulers loosely allied to the more settled Sarkorians, or attempted invasions from the Iobarian territory of Issia. To give building styles character: old OLD buildings in the north are long-house, or northern European stone; in the west, Scottish highlands style; and in the south, Roman border guard. The Brevik (Iobarian) influence can still be felt in Chesed, with its worship of Abadar.
Doors to the spaceships are all sealed shut, as if their contents are not meant to be revealed. Researchers examine the ruins, and poke around where they can, but only a few individuals ever have the capacity to understand how to operate Numerian Technology (Karamoss, for instance), so most of the space junk remains a novelty. Barbarians utterly avoid the space junk, as one early chieftan's attempts to harness dark energy led to an explosion and the irradation of a large area at the western end of the First Blades Path: Witchlight Vale.
Aroden's war against the Whispering Tyrant result in a mass of expatriot Hill Giants and Orcs settling in Sovereign's Reach and the Felldales. One group battles Queen Boliga Barsholm c-3900 at the battle of Grasyhot near Mendev and Sarkoris. [I moved this later in the timeline]
The church of Zon-Kuthon establishes itself, with priests wandering out of Ustalav into irradiated areas as an act of Masochistic worship throughout the Whispering Tyrant's reign.
In 4506, Sidrah Emeruss wakes up and enlists wizards, learning enough arcane knowledge to modify spells and create the Technic League. Within three years, she is murdered by Mulrach Zeer. Nonetheless, the ruins remain sealed.
All that changed in 4606, with the fall of Aroden. The Worldwound opened, Sarkoris fell, and, in Numeria, the spaceships' doors opened. Androids first opened their eyes upon a foreign sun. The Technic League's secrets slowly leak out, and the writings of Gojan the Sharp become popularised in Absalom and Taldor. The gold rush starts up, with the ancient, abandoned Taldorian border forts in the Sellen Hills to be reinhabited just long enough for the western tech to be stripped bare. Numeria is just past it's prime, but the Technic League is currently in full swing.
I like the idea of tying some of the events in this area to Aroden, especially seeing as how he had acted in surrounding areas. Also, i like making the history more recent. One could meet elves or dwarves that lived the gold rush heyday.