
Ridiculon |

Looking at the Grippli alternate racial trait Glider,
If you jump out (not down) a cliff that is 200+ feet high to your max distance do you
1) end the turn hanging in the air at your max movement?
2)complete your movement for the turn, including the bonus movement, such that you end on the ground?

Akkurscid |

I would handle it all in one turn.
If you find it useful... Dragon Magazine #88 referenced a book way back when called "Skydiving" by Bud Sellick. The article put falling for 6 seconds at 504 feet and a total of 1500 feet after 12.
I use (if it comes up) you can fall for 500 feet in the first round and 1000 feet on each round after that.

Akkurscid |

I would say it depends on the GMs ruling. I would say you would fall all the way to the ground in one turn, while gliding(just to resolve the situation)
Another GM may rule that since you used your turn to run or double move before falling you can't use your glide for extra movement that round since you already spent your movement for that round.