H2Osw |
Pathfinder Roleplaying Game Superscriber
STUNNING BARRIER:
School abjuration; Level cleric 1, inquisitor 1, paladin 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level or until discharged
Saving Throw none and Will negates (see text); Spell Resistance no and yes (see text)
You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Will negates). Once the field has stunned an opponent, the spell is discharged.
School abjuration; Level cleric 1, inquisitor 1, paladin 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level or until discharged
Saving Throw none and Will negates (see text); Spell Resistance no and yes (see text)
You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round (Will negates). Once the field has stunned an opponent, the spell is discharged.
STUNNING BARRIER, GREATER
School abjuration; Level cleric 3, inquisitor 3, paladin 3, sorcerer/wizard 3
This spell functions as stunning barrier, except it provides a +2 bonus to AC and on saving throws (and as noted above). It is not discharged until it has stunned a number of creatures equal to your caster level.
I'm confused by this. My Paladin used this in my last session and the foe they were fighting had SR but I couldn't see how SR fit in. Does the Paladin make a CL check when the monster hits the barrier to see if it is affected by the magic?