Give spells "evil" descriptor?


Rules Questions


Hello all,

I'm playing an Oracle in Hell's Vengeance right now with some friends and was interested in taking Damnation feats, specifically Maleficium. So I was wondering if anybody knew of ways to give your spells the "evil" descriptor in order to maximize it's effectiveness? The only method I've found so far is the Diabolist's 2nd level feature "Channel Hellfire".

Channel Hellfire wrote:
At 2nd level, a diabolist can alter spells that deal energy damage to instead deal hellfire damage (see page 5). She can do this as a free action a number of times per day equal to her Charisma modifier (minimum 1). Spells altered to use hellfire gain the lawful and evil descriptors.

I'm free to use any Paizo published material, but no 3rd party material.

Thank you.


That may be the only one. It's certainly one more so far than I knew existed.

So it may be the case that such is your only options. Alignment descriptors seem less flexible than energy ones.


There is another one: if you use a summoning spell it can get the evil descriptor. You have to be evil and apply the fiendish template to the critter. Otherwise, many share always your alignment (marked with an asterisk) and that will turn the spell also into the subtype of your alignment.


Vatras wrote:
There is another one: if you use a summoning spell it can get the evil descriptor. You have to be evil and apply the fiendish template to the critter. Otherwise, many share always your alignment (marked with an asterisk) and that will turn the spell also into the subtype of your alignment.

That's a good point. I also believe there are a handful of abjuration spells that work similarly to that and gain the alignment descriptor that is opposite of the alignment they defend against. But it looks like there really aren't many ways to give a spell the evil descriptor.

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