Creating new armor


Rules Questions


So i know about the rules and such for making a new type of weapon not covered in the guide, saying that: "It is next to impossible for any game to cover every conceivable weapon from all cultures, eras, works of fiction, and players' imaginations. In many cases, new weapons can be represented as slightly different versions of existing weapons, such as a Chinese dao that uses the shortsword rules. However, for those cases when new weapon statistics are truly needed, this section introduces rules for GMs to use as guidelines." So i was wondering if there was something similar for armor, as an official guideline? Or would it just have to be intuitive from the weapon rules?


I don't believe anything like that exists for armor, but to be fair armor doesn't have as many variable properties as weapons do. In this instance I think it really depends on what you want to do.

As a GM in almost every case I would let a player pick a type of armor close to what they wanted and just give it whatever name/appearance he/she wanted. My reasoning is that the armor options are already fairly balanced in terms of weight, weight class, movement, ac, max dex, and spell failure. Anything that strays too far from the table is likely to be overpowered (or possibly under powered). If a player really wanted to tweak something badly I would make sure that whatever they adjusted would be balanced out somewhere else (for example, if the player wanted a higher than normal ac, I might reduce movement or max dex)

If a player wanted to add some kind of special property, depending on the property, I would consider having it be a flat magical enchantment, a special material, or an addition (like armor spikes).

Out of curiosity, what are you looking to do?


Composite armors

There is a whole section in ultimate combat. It is called piecemeal armor iirc.


Abraham spalding wrote:

Composite armors

There is a whole section in ultimate combat. It is called piecemeal armor iirc.

Just Fyi, Piecemeal armor is found here .

Its an alternate armor system that breaks armor into components and lets you mix and match. Overall its pretty neat, and there are some great combinations you can make. That being said, it doesn't actually let you create new kinds of armor that aren't on your list, but because of the many different combinations it may get you to what kind of look and feel that you want.

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