Worm that walks and water.


Rules Questions


I have a WtW encounter with my party in the sewers. He has built wood flooring over pits of water. I was wondering what happens when he hits water. Does his form stay together, can he swim, does he drown...without magical aid. It is a good way to escape if he can discorporate himself to his swarm form and drop through the cracks in the floor to escape.

Thanks

Grand Lodge

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He does not discorporate immediately when in contact with water, because the worms are magically held together. Disincorporation into water, however is an ingenious escape strategy, provided that your PC's don't follow the current to catch him.


Sounds like a flavorful escape plan, if he needs one.


Thanks, I know when he retreats that it will come up.

It would be hard for them to follow as its through a wooden floor into a catch basin with multiple exits. By the time the group got down there they would not know where to go. To bad he loses all his stuff though.

Thanks


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Evilthorne wrote:

Thanks, I know when he retreats that it will come up.

It would be hard for them to follow as its through a wooden floor into a catch basin with multiple exits. By the time the group got down there they would not know where to go. To bad he loses all his stuff though.

Thanks

Well, as an NPC, particularly as an antagonist, it is something you can just write off. You can just say "he steals a lot of stuff", so he can recover.

You can also say "he has extra caches of loot hidden in safe houses because he often has to abandon his stuff". Heck, let the party find one of these caches when pursuing leads and trying to track him down (easy way to make a lootless encounter, such as against beasts, into something the party can profit from).

Overall, this seems like something that would happen often to worms that walk. Their origin is that they were the kind of jerks that got stabbed and left to rot in a ditch- they were the type to live fast and make everyone else die young. So he should either have experience with speedy get-aways, or he learned to appreciate them more after the who 'stabbed and left in a ditch' event.

They are a less cautious form of 'undead' (so to speak) than liches. So they eventually get a lot of experience with get aways and dealing with the aftermath.

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