Ruby Masquerade - Heist


Hell's Rebels

Dark Archive

Pathfinder Adventure Path Subscriber

One of my favorite new ideas from Ultimate Intrigue was the Heist rules. I like the mechanics of the PCs each having separate roles to play in an overarching plot theme. One place where I think these rules could be used to great effect in Hell's Rebels is exploring the Kintargo Opera House during the Ruby Masquerade. Many movies have sequences (Ocean's Eleven and National Treasure immediately come to mind) where the team works together to infiltrate a location and do some covert things under the radar. Trying to get some ideas on how to set this up - probably need some distractions (Bluff checks), smooth-talking (Diplomacy), sneakiness (Stealth), lookouts (Perception/Sense Motive), lock-picking (Disable Device).

Haven't had much of a chance to actually build a heist from scratch yet, so not sure how all these checks would be laid out/come together to develop the various steps/goals for the heist. Would eventually lead to the discovery of Shensen and the Silver Ravens treasury.

Any ideas/help would be greatly appreciated.

Dark Archive

I'm working on my own Heist for my game. It's only loosely connected to the game's story (I want to give each of the characters a spotlight side quest).

One of my players is a halfling cleric of Milani, so I'm going to create a heist having to do with the Bellflower network.

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