El'Da'Vaughn, the Land of Memories Lost (Discussion Thread)


Play-by-Post Discussion

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The answer to the first question is a major spoiler that I'm not willing to release at this particular moment.

The Covenants effect your casting by being what you effectively place your faith in. Wizards keep their spellbooks, however, and don't have to worry about that. Clerics however can't remember their exact deity, but they knew they used to be close to a deity in particular, however the exact one is a major variable.

The Temple is treated as the middle line for equipment, having specific equipment during any given week, and a moderate 70% chance of having any item not on the list within its money limit.

Also, I apologize for the delay, once again, as I am now transmogrifying all of the maps into paint tool sai as we speak.


No worries; figured that the technical stuff would take a while anyhow. :)


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The Underground Gaol

^ Are you able to see this?


Yep, able to see on my end- looks like a screengrab ;)


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That was the literal first map I've done, and now I'm working on the actual prime starting area, seeing as this particular place will be the first one you most likely explore.

I only have to finish 2 more maps and we can officially get started.


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Gentlemen and Womenladies, I have exceptional news. The starting map is officially complete and is completely set to be played, with a few bumps to be expected! And this is it.

The Temple of Light

I just need to set up the google document and get everyone's icons down on the system, and we can officially begin play. I sincerely apologize for the waiting, and appreciate all of your collective patience.


I appear to be missing one specific person's character Icon for use on the google document.


I am now, as we speak, writing the opening gameplay post.


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SHAKE A LEG, KIDS


For anyone that might have missed it, "Shake a Leg, Kids" is a link to the gameplay thread.


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

The first link did not show anything but the second map works.


The proper link to the maps is at the bottom of the first gameplay message. Also, just as a heads up, I'll be heading to bed immediately, so, I shall see the lot of you in 9-10 hours.


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

sleep does sound like a plan. I am happy this is getting going. I did swap out the wand to get air bubble since that is not a spell I would normally pick and you said it will be useful at times.


I did indeed say it would be useful, but as for when, that is another story. Still it should definitely see some use, considering the scope of the campaign... It's just that Play by Post can take quite some time to get a game moving, and I feel as though you'll all be ass-deep in NPC conversation for quite some time.


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

I have never had an issue with planning for the long run. And yes conversation will be going on for some time I should think.


Oh, friendly reminder, you can actually edit the position of your characters. Just be careful to not move the map, because uhh... you can move the whole thing. Ctrl Z does work proper, however, so keep that in mind.


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Considering our characters have never met, yes. There's going to be a pickle on why I should be spending my spell slots on you ^^


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

Bah! We will be fast friends in no time :D


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Yes you naughty charmer, you :p


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

It is the hopelessness that is so endearing. I fail at math and you get to correct me.

Depending on the gameplay though I can get a little naughty though. I am a shameless and oblivious flirt after all.


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HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

I have also found a fun theme song for this game, so I will share.


Uhh, Bedir. You're currently fallen, so I don't know how you managed to do CLW, but I suppose since you're an oracle that probably didn't happen in the first place.


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Regina Caro wrote:
I have also found a fun theme song for this game, so I will share.

I have another personal favorite (language warning) for Dark Souls :)


Ironically, the official song for this AP is "My Body is a Cage" by Peter.


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Sorry, I had no idea what Fallen means, but since there are no alignment restrictions or in fact any restrictions which apply to oracle spellcasting, I thought that Fallen it meant my white essence wouldn't work the way it was supposed to with immunity to corruption damage. So uhhh, what was I supposed to do with fallen?


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M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

I like metal.

Link


Oracles aren't completely free of the alignment tree. In reality they're given their powers by a deity, and should you ever fall out of favor with that deity it is more than allowed to strip you of your powers.

That said, that becomes incredibly f%~~y in this situation. "Fallen" however, usually means that you, as a divine caster, do not have access to your casting. It's been rehashed, however, so don't worry about it.

Generally speaking divine casters can remember that they had a faith they cared about deeply, but can't remember the exacts of it. In most cases, that makes them fall.


HP: 52/60 ¦ Essence: 3/3 ¦ Dex: 18/18 ¦ AC: 21
Alshoodone wrote:
That was the literal first map I've done, and now I'm working on the actual prime starting area, seeing as this particular place will be the first one you most likely explore.

That's cool; you're definitely way ahead of me, in that I'm not all that up to speed with making a google page- let alone doing an online map. ;)

I do recall from another game about how you can move about and swipe images into a map that's been already been setup though.

Alshoodone wrote:

Oracles aren't completely free of the alignment tree. In reality they're given their powers by a deity, and should you ever fall out of favor with that deity it is more than allowed to strip you of your powers.

Generally speaking divine casters can remember that they had a faith they cared about deeply, but can't remember the exacts of it. In most cases, that makes them fall.

From what I recall in a standard PF Golarion game, Oracles are the divine casters that can venerate a deity/deities but could still cast their spells without them. Of course, in El'Da'Vaughn, things probably work a bit differently from normal, so it can be confusing. :) That or the Fallen condition could be an after-effect from before Bedir arrived with us. ;)


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

Just to be clear Bedir, you want me to help you fight the darkness?


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Yes. I didn't however specify the methods to do it =)

Also, do we lose the essence stated in our first death, before we arrived here?


The Essence isn't lost from your first death, no. It's considered officially in play, however. Deaths from here-on in are when you should be concerned, regarding Essence.


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Link to the Temple of Light has expired. I can't see the map.


The Temple of Light


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Could you mark cellar doors and main gate on the map or its not there?


"Main gate" is a stretch and a mistype either on my part or yours. The giant gate is in the middle of the Temple, and it's flat on the ground and has to be opened through a crank system that Ridley operates. I've listed both areas on the map. Also, the Cellar is in your current room. They're similar to storm-shelter doors, and seem as though they've been constructed post-mortem of all the Heretics.


Is anyone waiting on me for anything, because I've been anticipating everyone to respond to Bedir.

The Exchange

Complain about the new boards here!

Uh...not many people can beat me for sheer spamminess ;) Some people comment I have too much energy. Probably true, since I've just cancelled my Wow subscription as school is starting so there's no outlet for all that bundled kinetic energy...


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

Cannot do a good post at work so I will after I make it home.

Donate energy to me. Please!

The Exchange

Complain about the new boards here!

*channels Zippiness to Regina*

Yeah, some workplaces block paizo, and handphone posting(though really that's 90% of my posts) are prone to typos.

*bounces up and down on tail*


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

Auto correct is my enemy.

The Exchange

Complain about the new boards here!

Nah I just press r instead of t, s instead of d, a instead of s. I wish phones weren't qwerty and I had the 1 key for 3 letters type of keyboard back. Oh, I'm a thumb typer. Use my right thumb primarily.


HP: 52/60 ¦ Essence: 3/3 ¦ Dex: 18/18 ¦ AC: 21
Alshoodone wrote:
The Essence isn't lost from your first death, no. It's considered officially in play, however. Deaths from here-on in are when you should be concerned, regarding Essence.

Any ole freebie sounds good to me. Will adjust essence accordingly then. Also took the liberty of having all of us lined up near Caleb and Seles on the temple map. :)


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

Could you put the player guide in the campaign info? Easier to refer to and all that. Anyway, I knew where I was going to be headed to when I started already.


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I will admit that certain things in the PG have undergone revision since the game started, and I understand that's somewhat of a kick in the teeth for those of you who wanted to do builds that involved the acquired feats. I don't think anyone will hate the revisions to the Covenants, however.


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

Poke Poke!


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Ah, sorry, I recently started working at a factory. I've been beat, lol. I've had some time to regain my sleep schedule, so let's get back to this, shall we?


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

Yay!


HP: 52/60 ¦ Essence: 3/3 ¦ Dex: 18/18 ¦ AC: 21

I know the feeling of getting the sleep schedule squared away. A good reminder for me to start posting more though now that we're underway.


HP 10/10 |AC-13 T-12 FF-11 | F+4 R+4 W+1 |CMB+1 CMD13 | Init+2 | Perc +1, Diplo+10| Bombs per day:5, 1d6+3: splash 4pts| Concentration+3 | Speed 30ft | Mutagen, 1hr brew, 10min/lvl, +4 dex -2 wis | Common, Sylvan, Giant, Hallit | female human NG Grenadier Alchemist lvl 1 Mutagin --AC-15 T-12 FF-13 - F+4 R+4 W+0

So I am going to assume this game is no longer happening. Am I correct?


M Male LG Inquistor/Monk/Summoner | HP 241/241 AC: 59(27 Tch, 54 Fl) | CMB: +25, CMD: 48| F:+ 24, R: +25, W: +27 | Init: +10 | Perc: +30, SM: +13 | Speed 30ft | |Inquisitor Spells: 1st 6/7| 2nd 4/7| 3rd 3/6| 4th 3/4|5th 3/3| | Summoner Spells: 1st 6/7| 2nd 4/6| 3rd 2/5| 4th 4/4|5th 3/3|

I would think so, as our DM has poofed on us :(

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