About Shining Lizbeth
Lizbeth
Female Human fighter 6
True neutral Medium El'Da'Vaughn Human
Init +3, Senses Perception +10
"Stand behind me. Let's keep each other alive a little longer."
Essence: White (3)
Memento: Nothing
Method: Shunner
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DEFENSE
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AC 27, touch 12, flat-footed 25 (+11 armor, +2 Dex, +4 shield, )
hp 47 ((6d10)+12)
Fort +7, Ref +5, Will +6, +2 Will vs. fear
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OFFENSE
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Speed 20 ft.
Melee shield, heavy steel +1 +10 (1d4+2)
Melee cold iron longsword +1 +12/+7 (1d8+6/19-20)
Melee gauntlet +10/+5 (1d3+4)
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TACTICS
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Tank, one woman shield wall. Made to take hits, hold interest and no you do not get to pass me. HOLD!
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STATISTICS
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Str 18, Dex 16, Con 15, Int 8, Wis 15, Cha 10,
Base Atk +6; CMB +10; CMD 23
Feats Combat Reflexes, Diehard, Endurance, Improved Shield Bash, Iron Will, Shield Focus, Stand Still, Two-Weapon Fighting
Skills Heal +2, Intimidate 5, Perception 10, Ride 1, Sense Motive 8, Survival 8, Swim 1
Languages Common
SQ armor training, bonus feat, bonus feats, bravery, skilled, weapon training,
Combat Gear oil (1 pint flask) (3), rations (trail/per day) (5),
Other Gear backpack, masterwork, flint and steel, lantern (hooded), rope (silk/50 ft.), sack (4), waterskin, tent, gauntlet, 165.8 gp
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SPECIAL ABILITIES
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Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) You gain a +2 bonus to Will saves against fear effects.
El'Da'Vaugn Human Bonus: Perception and Sense Motive are now class skills and get a +1 bonus.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Heavy Blades +1