
Alshoodone |
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Welcome to the Discussion Thread. Here we'll discuss how we want to handle playing this game, as well as get everyone's final character sorted. I would prefer it if everyone posted their characters up with the full 16,000 gp in wealth that they start with, gear included, so that I may skim them for potential errors.
That said, Congratulations, and I hope we all have plenty of fun testing this beast out. You guys are the "Hard" group. You only have 4 players.

Alshoodone |

I humbly request all of you give something called "RSS Feed Reader" a try, as if you key it to this particular page, you'll know when *anyone* has made a post to it. It's very good for keeping tabs on things, and I plan to use it to respond rather quickly to the role play once it starts, assuming we go with the Play-by-post option.

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Thanks on invite. Sorry. My activity takes an dip on weekends as I play too much WoW then its good for me.And yes, people are funny. They yell at me when I spend the whole day playing computer games. I wonder why?
Lizbeth, your platemail armor bonus overwrites your bracers of armor. Also using both sword and shield in the same round will incur heavy penalties without the two weapon fighting feat.
http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---fin al

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Also not sure if a heavy shield is considered as a light offhand weapon, I suspect not, but I've never gone down that route so I really don't know.

Deaths Adorable Apprentice |

So I realized I was cheating myself out of some spells. Not really surprising, sleep derivation is a bad thing. Anythoughts on a first level spell. I was thinking either detect secret doors, feather fall, or enlarge person.
My current 1st level spells are Sheild, Mage Armor, Floating Disk, Magic Missle, Vanish, Burning Hands(always does electricity),

Deaths Adorable Apprentice |
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Alshoodone is there another method you are wanting to use? I thought this was a PbP?
Mort People make no sense an demand way to much attention. I ended up having to listen to way to loud music that I really did not enjoy while attempting to golf as our social outing. On the up side there was alcohol and was the one heckling everyone when they failed.

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Urgh. I dunno how to golf. I don't do physical things well...kinda...clumsy ;) Alcohol, depends on the type, I suppose. If it was sweet, highly likely I'd drink it(I'm an enormous sweet tooth).
I think he's just trying to show us a software that reminds us when things are posted to this thread? Using some add-on?
Id say go for enlarge or featherfall. Both have their uses. Enlarge is a strange thing though - only str based fighters can make use of it - itll lock Lizbeth put of two weapon fighting due to the dex requirement. The reach, combined with combat reflexes, though, has potential.Long story short: ask Lizbeth if she wants it.
Me nah. I gave up the stabby business. 14 str ain't going to cut it stabbing stuff.

Deaths Adorable Apprentice |
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I have a very impressive 8 in strength so it would be for others not me. Though featherfall could save my life with my low hit points and apparently other people too so I will go with that one I think. I am almost done with my boom mage who only has a few boom spells.
Also that was my first time golfing. I prefer putt putt. Way more fun. I too am a very clumsy person. I have broken bones from walking on a flat surface. We shall be clumsy bros! Honestly they wanted to have me be on the third floor and try to safely leave after a few to many drinks. I know mean people.

Regina Caro |

Ok one sort of boom mage waiting for approval and math checks.

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I fell down the stairs while reading my phone...and sprained my ankle. Suprisingly I've never gotten really drunk yet. I think I have decent alcohol tolerance for my size. Besides there area few things you can do to not get drunk,
No. 1 -> Do not drink on an empty stomach. Recipe for disaster it is.
*Starts pawing Regina over for maths checks*

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*sniffs the air and detects bad maths*
As a 6th lv sorcerer, due to your cross blooded archtype which gives you 1 less spell per level, you know 6 cantrips, 3 1st lv spells, 1 2nd level spell and no third lv spells. Assuming you have taken human favored class bonus for spells(can only be used to add to your spells known that are 1 lv below the spells tgat you can cast).
Lv 4, 5 you gain an additional 1st lv spell. Lv 6 you gain a 2nd lv spell.
You know total of 9 cantrips, 5 1st lv spells, 3 2nd lv spells, 0 third lv spells(though you still get 3rd lv slots, you just need to use them on lower level spells). Bonus spells, which you get at lvs 3, 5 and 7(next lv, not yet), will raise spells known to 9 cantrips, 6 first lv spells, 4 2nd lv spells and....NO 3rd lv spells - you get your bonus spell only at 7.
Your concentration check is caster lv(6) +5(cha bonus), total +11. Combat casting bonus applies only when you're grappled or casting defensively.
Suggestions(this part can be safely ignored - its more of optimization):
I have liberating command as my spell known, so I can spam it any time I want - want to get a wand of grease instead?
A lot of your spells involve range touch/melee touch attacks. Melee touch attacks are based of your str, unless you have weapon finesse.
Range attacks take a -4 penalty for shoot into melee unless you have precise shot. If you're shooting into melee, its likely that someone is blocking your way, giving cover. Which means you get a -4 to your attack roll, monster gets +4 to his touch AC. Cover you cannot avoid(unless you take improved precise shot which requires 11 bab. Not likely for a long while).

Deaths Adorable Apprentice |

Full on drunk is bad but a happy buzzed feeling is a good thing. I have never done more than falling out of a chair while drinking. But sober I have broken my ankle six time, crushed my thumb till is cracked, broken my arm, which I did not have checked for over a week because it did not hurt, and my poor little toe has suffered more than one breaking. I have lost track of all the times I have sprung/rolled/twisted my ankle. I am really good on crutches and I basically live in my ankle brace.
Also my bad math smells like cookies so it is all ok and I will fix it.I dramatically misread something and I am rectifying it.
My math puts me at 9 zero level spells from the base of 7 - 1 from archetype and three from my favored class bonus equaling 9 spells
For first level spells my base is 4 - 1 from archetype and three from my favored class bonus equaling 6 spells
Second level is base of 2 - 1 from archetype equaling 1 spell.
I fail so much at math and reading. This is why I gave up being an English major.
As to the ranged touch attacks I have always understood that they use dex not str.
precise shot has a buy in of point blank shot which I can get for free next level. I am not in love with my feat selection but I suppose I could swap out intensify and spell pen and get them later. And get far shot next level. That should have me covered.
I will swap out the liberating command for something, not sure what yet though. Somehow I did not see that on your page. I fail at reading :(
Thank you Math Kitty! :D

Regina Caro |

Ok so the ability scores are changing a bit. The base is str 8, dex 14, con 14, int 14, wis 12, cha 14. The +2 racial will go into int and cha, the +1 from level four goes into dex and the +2 from the head band is in cha finishing me off at. str 8, dex 15, con 14, int 16, wis 12, cha 18. I have changed my feats around so I should be better now.
Swapping the wand of liberating command for Thunderstomp because tripping people is fun!

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9 cantrips, 5 1st lv spells, and 3 2nd lv spells. That includes bonus spells. Slight miscalculation earlier. I'm not infalliable.
'Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.'
You can cast lv 3 spells at lv 6, the only problem is you don't have any spells known :p So reading the human FCB, you can add a lv 2 spell to your spell list. Of course, should you want to add a lv 1 spell, that is also up to you. Some lvls, I actually opt for lower lv spells, because I find I don't like any of the lv 5 spells, but like the lv 4 ones...
The only lv 5 spells I'd really like are breath of life, and maybe mass inflict light wounds(optional depending on revelation choice), whereas at 4, there are so many nice things - air walk, restoration, freedom of movement, blessing of fervor, death ward, neutralize poison..
Using a wand of thunderstomp will cause it to be rolled at minimum caster lv, as well as minimum stat, total of 1d20+1 to the check. It is best not to have anything too caster lv dependent or DC dependent for wands. I.e wand of bless would last a min, and be enough to get the bonus for an entire combat.
Grease, I suggested, not so much for the reflex save to trip, but rather the increased CMD should we get grappled.
*purrs at Regina*

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I find liberating command a little weird on a wand. Firstly, immediate action cast(for the spell).
Does that mean if you don't have it in your hand when someone gets grappled you can't use it?
If its a standard action to use the wand, then how do you pay the spell cost of immediate action?
Liberating command is also CL dependent. Lets say a tiger(CR 4) grapples me. I have no ranks in escape artist. With a wand casted liberating command, I would have a +2 to beat CMD 23. Bit of a tall order getting out. Using grease (but later I need to spend my own action), I would have a +16 CMB to beat CMD 23, which is more reasonable.
If a lv 6 caster were casting it as a spell, the bonus go escape artist would be +12 which is reasonable, but a wand cannot do that.
Escape artist also takes ACP penalties, facrors off dex, so it may not be as effective on Lizbeth and me as opposed to the others.

Alshoodone |
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Wand casts are always standard actions, unfortunately. Minimum, mind you.
@Deaths Adorable Apprentice - In the case of the wild and wonderful abode of El'Da'Vaughn, Province of King Agoneh, survival actually has quite a minimal role. You can predict the weather, mostly, as well as get benefits from the skill on its own. However, survival underground in a few particular places is what will ultimately save you, such as in the Deep, the Abyss, or, on land, the Petrified and/or Black forests. The skill will see use, whether for fun, or not.

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Grease spell was made no longer flammable because of the rise of pathfinder goblins. Do you know what would happen to Golarion should grease have been flammable? It'd be up in flames. Apocalypse I tell you!

Xanithrem |

This is my Geokineticist, thus far. Will add more or make any adjustments to this profile at a later date but the basics seem to be set in stone.
His final equipment list comes out to:
+1 Elven Chain: 6150 gp, 20 lbs., (+7 AC/+4 Dex/-2 ACP/20% ASF)
Belt of Mighty Constitution +2: 4000 gp, 1 lb., belt worn.
Hero's Release Pendant: 2800 gp, 1 lb, neck worn, (+2 Will saves, takes no AoO's to perform a Coup de Grace).
*Ioun Stone: Cracked Vermillion Rhomboid (+1 acrobatics, swim): 400 gp, attached to Versatile vest.
Versatile Vest: 2000 gp, 1 lb, chest worn (Versatile vest pocket 1 kept empty, otherwise has usual items already inside as normal). The first pocket contains 1 day’s worth of trail rations, a quart of water in a waterskin, two candles, and a tindertwig. The vest recreates these items if the first pocket is left empty for 3 days.
1 Potion of Cure Light Wounds: 50 gp, 1d8+1 healing, bandolier worn
1 Acid Flask: 10 gp, 1 lb., 10' thrown, 1d6 Acid/1 splash, each 5', bandolier worn
MW Backpack: 50 gp, 4 lb., Carrying Str at +1
Bandolier: 5 sp
Bedroll (Versatile vest pocket 2): 1 sp , 1 (5) lb
Belt pouch (covering Everburning torch): 1 gp, .5 lb
APG:Blanket (Versatile vest pocket 3): 2 sp, - (1) lb
Mess kit (Versatile vest pocket 3): 2 sp, - (1) lb
Common Thieves Tools extenders (Versatile vest pocket 3): 70 gp, 1 (3) lb.
1 Piton: 1 sp, .5 lb., bandolier worn
*Prismatic Crystal: 30 gp, .5 lb, When held by psychic creatures, these crystals also emit light in a small area, increasing the light level in a 10-foot radius by one step (darkness becomes dim light, and dim light becomes normal light). A prismatic crystal can't increase the light level above normal light.
50' Silk Rope (Versatile vest pocket 4): 10 gp, 1 (5) lb
Canteen: 2 gp, 1 lb, bandolier worn
*Cold-Iron Kunai: 4 gp, 2 lbs., +8 hit [EO +9], 1d4 B/P dmg (20/x2), 10' throw range, usable as crowbar/piton, bandolier worn
Compass: 10 gp, .5 lb, +2 Survival/Know:Dungeoneering, bandolier worn
Everburning Torch: 110 gp, 1 lb
Free Explorer's Outfit: -
Flame fountain firework: 100 gp, 1d8 Fire, melee touch, no Str modifiers apply, 1 min. duration.
MW Thieves Tools: 100 gp, 2 lb., bandolier worn
*Troll styptic: 100 gp, Fast Heal 2/2d4 rounds, DC15 Fortitude Save or be sickened for the duration.
4 Wandermeal: 4 cp, 2 lb., if solely eaten past a week, DC15 Fortitude Save or be sickened until 1 day after other food is eaten.
*Weaponcord: 5 sp (attached to Kunai and Bandolier)
1 Earplugs: 3 cp, bandolier worn
*1 Veil: 1 sp
Coins: 1 gp, 3 sp, 3 cp
Enc: 42 lbs. total, light load (43/86/130)
Haven't purchased a hammer though; figured that Xanithrem could just pick up any rock off the ground (thanks to his basic geokinesis) for use as a makeshift "hammer", if he happened to need one.

Xanithrem |

Fair point with the caster level Math Kitty. I will either go with Keep Watch, True Strike, Ant Haul, or Grease. I do not understand why the Grease spell is no longer flammable.
Any thoughts from the other two players?
The above spells seem fine by me. There's also stuff like Adjuring Step, Bungle, Air Bubble, Monkey Fish, or Infernal Healing too. :)

Alshoodone |

Air bubble is a fair idea. I love that spell and did not even think of it. GM is there a lot of watery places.
Water can be found as a predominant issue underground, and in 1 other place. It's not the most prominent issue, but when it comes up it will be the bane of anyone who's unprepared's existence.

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Scion of war gives knowledge nobility as a class skill. Do I substitute it for knowledge local, instead?

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PBP google docs. I suspect my timezone(GMT+8) would be unfavorable to the rest of the world and I'm too old to wake up at 2am for a gaming seasion. Well, probably I'm younger then most forum goers here, but I never did take late nights well...I'm a morning person.

Deaths Adorable Apprentice |

PbP with google docs is the way I would want to go. I have has a lot better luck with it. Roll D20 has never worked for me, ever!
Mort we are on almost opposite sides of the globe i think. But I have a night job so my hours are odd.
I have a live game on sundays and that eats up most of my day. Saturdays are iffy but I do check at minimum twice a day each day of the week unless a migraine has me curled in the fetal posistion. I am fairly active during the weekdays when I am not sleeping or at work. My phone sucks for posting and work has cracked down on phones because some people are just dumb.

Shining Lizbeth |

I'd have to throw down on PBP as well. Google Docs or Roll20 doesn't make a huge difference for me as a map source, but I'm not sure if I have any single block of time large enough for another game session right now.
That is, I have enough time to make posts daily, but not any single block of time large enough to sit down and Skype for 3-4 hours.

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I have a headache. Just fiddled around with the Looking for Raid button in WOW, ran into the fight not knowing the mechanics and got pwned. I am trying to read the mechanics of the fight now and it looks like egyptian heirographics despite already having been through the fight. Urgh...my head...I think my brain isn't big enough.

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Just a heads up: I'll be out of country with limited internet access from 13-15 August. Please bot me as necessary.

Deaths Adorable Apprentice |
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Ok you asked for it. I can do questions. The one that I think is most important is. What do I know about her? We have the mementos and what I am assuming no memory from previously. If that is the case how in-depth is that memory loss?
How did we arrive there?
What are they typical types of baddies?
What are the hostile and non hostile animals?
What are the settlements like?
What magical equipment will we have access to? You mentioned it will be difficult at time to find what we want. So is there crafting time?
Is leadership an option?
Are their Gods in this Plane? And if so who are they? Of not why is their no divine presence?
Since death is a very real threat how are you handling it? I know we can die and I aim to avoid it but should someone die what happens to the PC and the player? Do they get to bring that PC back or bring in a new one?
How likely is a TPK?
Technology level?
Country name?
Types of cultures?
How close is the nearest coast line?

Alshoodone |
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How did we arrive there?
You arrived in El'Da'Vaughn from other provinces before the Advent of Darkness, but how exactly you ended up depends entirely on which Memento you picked, and your Memento also changes which other place you are from.
What are the typical types of baddies?
"Forgotten" are an enemy type. They are humans who've lost the spark of life, and their living memories. They aren't undead, however, and are just shadows of their past selves. In addition to the existence of Forgotten (Whom are Humanoids) there is a completely new type of enemy called a "Horror" in regards to Eldritch creatures.
What are the Hostile and non hostile animals?
If you meet an animal in EDV, it is safe to assume it is hostile, and no one will bat an eye at you for assuming it wasn't. The only exceptions to this are the creatures and familiars that various classes get, and even then, you start with them.
What are the Settlements like?
The only settlements are the Lost City and the Temple of Light, which you start in. You technically start in both at the same time, as the Temple is inside of the Lost City. The Lost City, however, is ruined, and the Temple isn't much better. Many people use the Temple of Light as a neutral ground, however, to restock on supplies and get some rest.
What magical equipment will we have access to? You mentioned it will be difficult at time to find what we want. So is there crafting time?
Yes, El'Da'Vaughn isn't exactly cruel when it comes to making it impossible to craft equipment. Crafters are welcomed as members to a party, and there are people in the Temple of Light that craft and do nothing else while you're away for the right price. Magical equipment, however, is not that far and few between, unless you find yourself going into combat, fighting once, and returning. The best rewards are often the deepest in places, or the hardest to reach areas, though those are usually hard to discern from the ragtag rank and file...
Is leadership an option?
No.
Are their Gods in this Plane? And if so who are they? Of not why is their no divine presence?
Generally there aren't so much gods as there are Philosophies. People are aware of the existence of "Creatures of the Light" and "Creatures of Darkness" and such. Angels, Demons, and all aligned Outsiders are covered by Knowledge:Religion in this particular Adventure. Eldritch, however, covers every other outsider.
Since death is a very real threat how are you handling it? I know we can die and I aim to avoid it but should someone die what happens to the PC and the player? Do they get to bring that PC back or bring in a new one?
If you ever die, your character appears at the Well, unconscious, at -1 hit points and stabilized. Usually the Keeper of the Temple will be the one that mends your wounds and heals you. Also, you're immediately cleansed of negative levels, any adverse effects, and you even come back without scars, unless they're the memento or memento related. If you ever lose all of your essence, your character stays dead, and your next character is introduced as a person who's also dealing with the local surroundings, though, once again, missing their memories. You'll also have to pick up a new Memento.
How likely is a TPK?
A CR 7 trap involves falling into a pit with 8 plague zombies, and that's only a +1 encounter. There's also a chaos beast present at said time. TPK's aren't exactly expected every day, but they're also completely possible in the event the players play themselves.
Technology level?
Emerging Guns.
Coast lines, Cultures and the like are all lost to the present state that El'Da'Vaughn is in.

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What happened before the Advent of darkness and what caused it?
The Covenants - how do they exactly affect our casting - do they sell spells belonging to our class?
How much stuff can we buy from the Temple of light (i.e with regard to scrolls and wands)? Mundane supplies? Can we go there for condition removal - and what is the fee involved?
Is teleportation allowed in this world? How about planar binding? I.e word of recall, dimension door.