Rough balance of exploration, combat, social interaction, &c.?


Strange Aeons


Obviously many APs skew in one direction or another, which is good for variety - for the writers and others in the know, are there any you would compare SA to in terms of its balance of dungeon crawling, intrigue, environmental investigation, and so on? Or what you were shooting for in absolute terms?

Contributor

Probably gotta wait for the Players' Guide to come out, should only be another two weeks or so!

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