Campaign Setting: The Coral Coast


Pathfinder First Edition General Discussion


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So I read alot of Pathfinder books, and I enjoy making my own worlds so this is what I have come up with using what I've read from those books. This is a tiny piece of much larger map that I have made that I felt like sharing. If you enjoy it I'll add more !

The Coral Coast Map

Welcome to the warm waters of the Coral Coast, to the right we have the budding frontier lands, lawless and free, settlement attempt to carve out their own nations and pirates patrol dangerous waters for their next mark.

In this area we have.

Fellic: A small coastal frontier village located at the bottom of the northern woods. (Bloomwood) Unaffiliated to any nation Fellic serves as a gateway into a wild land filled with untapped potential and a home for those tired of the seas, allowing an unbiased stop for any to resupply.

Rise of Thiclin: Creasing the coast south of Fellic is a collection of rolling hills know as the Rise of Thiclin, home to wondering bands of hill giants that stumble about most of the year finding food and pillaging where they can. Once a year they gather in a valley to celebrate their survival of another year. This celebration normally involves drums and load stomp-dancing which can be heard miles away.

The Brazen Fields: Just south of the Rise of Thiclin is The Brazen Fields which are baked into a golden brown by an unforgiving sun beating down on its land. Scattered in its high grass, one can hear the laughter of stalking gnolls, whose nomadic tribes travel the lands in ever search of prey to feed their packs. Dinosaurs roam through, making large packs of imposing herbivores, while carnivores hunt those who do not. Here is a land filled with savagery and primal instinct waiting to burst at any moment.

Alken, The Primal Heart: Within a lone wood set aside from the the larger Witchmyre forest is the Druid conclave of Alken, saurian worshipers and protectors. These primal druids protect their borders from those who would disrupt the balance of the Brazen Fields. Riding atop Triceratops, Utah-raptor, or even Stegosauri compainions to keep their domain from the scavenging Gnoll tribes that roam their lands. Vil'Krec , the current ruler of Alken, keeps most of these tribes in check on over hunting in their lands, but there are some that contest their power. Leu-klin outright ravages the lands of Alken much to Vil'krec's dismay and the shamen fights with the growing power of the gnolls daily. While the current high shamen Vil'krec has been in power the last twelve years, it is almost time to crown a new ruler. Every four years the tribes gather together here in Alken to renew their pacts with their charges and place upon the Suriia Throne a new high priest to lead them into the years to come

Blistering Bog: Scarred with large boiling tar pits that can shear the flesh straight from any creature that is unlucky to fall into them, while the rest of this hellish marsh is putrid stagnant water, filled with giant maggots and rotting vegetation that only smells worse from the perpetual heat. These marshes make most sane creatures turn the other way from what could only be cursed lands of the abyss, yet there are a few who call this inhospitable place home. Groups of savage boggards breed their young in the marshes fetid pools and feed off of the mass of bugs that are abundant, or the occasional Gnoll from leu-Klin that wanders in close to their territory. Warring with each other, most boggards stay too preoccupied to bother anyone who is not trespassing in their lands.
When a dinosaur of great age has reached the end of their life, something peculiar will happen. They will take a journey, no matter how long, to the tar pits of the Blistering Bog, and here they will sink into them for their final rest. This mysterious instinct seems to affect all saurian in The Brazen Plains, much to the confusion of scholars and even the druids of Alken. Sometime, when I particularly strong willed dinosaur is consumed by the dark tar, it will comeback as a black scared undead skeleton.

Leu-klin: Built on the edge of the Blistering Bog , the city of gnolls is a place of slavery and sadism. Those brought here by gnolls are fated to either be cooked or worked until a painful death comes for them. A horrid mother rules over Leu-klin, Fekika the Fetid Womb, a leucrotta priest of Lamashtu who leads her people to bring suffering and chaos to all. Those gnolls who live here see the land of Blistering Bog as a holy land spawn from the realms of Lamashtu demonic realm.

Witchmyre: Filled with large trees that sink wide trunks into the depths of a calm mire from which it claims its name, these wetwoods contain many dangers lurking just beneath the surface of the water and high in the trees themselves. Whether it be the Boggards that claim scattered lands, to the natural predators of crocodiles, and giant toads that hang off of the trees. Another malicious force hunts these lands, covens of foul witches that spirit off villagers and children for some dark intent only known to their ilk.

There is much more ! if people enjoyed this I can add more of the east or add the right side and Northern area.
If you have questions about areas let me know I'm more then happy to answer.

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