[Homebrew] Mystic Hunter Class


Homebrew and House Rules


Mystic Hunter

I have created a Hybrid Class between the Ranger and the Monk, and I was wondering if it seems to be balanced. I want to introduce it in my game, but I don't want it to be TOO powerful.

If you have any advice or comments, go ahead and let me know! Anything helps!

RPG Superstar Season 9 Top 16

Why do they have a 3/4 BAB? They don't cast spells.

The most overpowered thing I can find is that they have three good saves. I'm personally not a fan of giving classes three good saves. The core monk is the only class that has three saves and they're kind of a special snowflake.


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