
GM Grog |

Fral Bloodfeeder-Barbarian [that can't talk to anyone lol]
Cordelia Beltane-Shaman
Wilhelmina Cascadian-Sorcerer
Selena Snoe Yelizaveta [as of right now until the race is changed she is not to be considered]
Alec Fuornkiln/Ranger/Half Elf
Giovanni Cicero BrokenCrown/Hobgoblin/Hunter [I like this one]
Azhagoth Fellcleaver/Half Orc/Inquisitor
Tchort-Tiefling-Investigator-CAN PICK LOCKS AND FIND TRAPS
Floe /Tiefling/ Inquisitor
Espher Rivain/Human/Paladin
Thorvald-Human-Barbarian
Thorfinn Einarsson-Ifirit-Inquisitor
Rolph Ironbrow-Dwarf-Cleric [I HIGHLY ADVISE A CLERIC, bonus of crafter]
Janek "Trap-Tinker"/Dwarf/ Sorcerer [can find traps]

Cordelia Beltane |

In case it helps to look at their builds.
Selina -Witch
Giovanni - Hunter
Azhagoth -Inquisitor
Alec -Ranger
Floe -Inquisitor
Thorfinn - Inquisitor
Espher -Paladin
Tchort -Investigator
Rolph - Cleric
Steiner - Barbarian
Alias but no actual character:
Thorvald the Northman (Actually his character breakdown is on page 2 posted as The Goblin) - Barbarian

Cordelia Beltane |

Cool. I guess there's 2 things to look at.
1) What do we need? (Trapspringer/ Healer etc)
2) What do we like? (anything that just jumps out as awesome)
What we already have:
Cannibalistic killig machine - Barbarian (Primary melee)
Creepyish haunted arcane caster - Sorceress (Blaster)
Wild and wierd primalist - Shaman - (Battlefield control)

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dot, just popping in for now...
the perfect group can me minimized into four things: a tank(melee meat shield), a Trapper(rouge/anyone with high disable), a healer(no explanation needed), and a glass cannon (wizards and sorcerers)
that's if we want four... since we are having 6 players, we could have an additional melee, that will give us better defense as well improve our survival, especially if we have a ranger type.
then we could get a skilled type, like a bard to help in social situations... as well as speak gnoll if needed.

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I really like Selena's concept... and she can semi-heal... but we need a rouge type and i think Giovanni or Alec would make a fine addition to our group...Rolf is our only choice for a cleric, which leaves me with very little flexing room there... that's my opinions. just throwing those out there to see if you agree :)
*looks at your posting time* WOW! almost midnight on my clock... you guys sure do post late...

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Tarvarokk? ... must have shunted off before i could notice them... other that that..
Rolf is okay, he has crafting, but will we really have the time to craft? or will that be kind of a background thing?
having a palidan is always nice, but i have a more than questionable gnoll that may just result in her loosing her favor with the gods...
just imagine, the lawfull good pally vanquishes a giant, who ate humans and ravaged the land... then her gnoll companion eats said giant and the pally does nothing to stop the event... clearly not a question when it comes to ethnics...
Alec is very appealing with his trapper archetype...

Wilhelmina Cascadian |

I'm honestly kinda grappling with trying to figure out how to deal with having a flesh-eating gnoll in the group as-is!
Tavarokk was Espher, so that removes the paladin from the equation in any case.
Rolph seems fine. He would at least fit 2/3 of the party dynamic. ;)
Alec seems to be set up for traps + frontline melee (falcata dueling).

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I'm honestly kinda grappling with trying to figure out how to deal with having a flesh-eating gnoll in the group as-is!
it wouldn't be that bad! if i eat beef alot I'll basically use the bonus i get to copy the stats of a bull... or an elk... later all i have to do is eat somthing once and i gain it as a sorce to draw from, but untill then it's the last 24 hours. ;)

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Giovanni is really pushing to be a player... and i think it would be interesting when half the group is monstrous species.
I'm treating anything you tell fral as if I'm an animal companion that doesn't always listen... i understand basics of common, such as "yes","no", "stop", and "OMG run away!".
this should help me... stop from walking into every trap because i can't understand you telling me that you see an Ice shooting magic rune on the wall. however, when i rage, this understanding goes a little... down the drain. Whenever I rage i get a -2 to my Int, then when i use my flesh-eater powers i get an additional -2... reducing me to the absolute minimum of 3 Int... so i basically become as smart as a dumb magical animal... I still understand "yes" and "no"... but anything other than that starts to blur the lines between what you want me to do and what i think you want me to do...
He does seem a good choice for a second melee class, and the tracking skills would be great in this campaign... the only thing is we won't have a trapper...

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That's going to become a real problem when we have to interact with pretty much any other civilized outpost and liable to gut us attacked fro the outset or at least always start out dealing with hostile social situations.
well... at least he can talk to people... I can't... if i see anyone being hostile I have two things in mind: "am I hungry" and "Who is the Strongest among them".
he just hates witches... It would be great RP when you guys have to get me to stop... I'll eventually take a rank in a linguistics in order to learn common...eventually ;P
and no... I'm not an animal... If anything i'd be treated like a Magical Beast...
Edit:I was just reading the rules on the archetype and... if I where to have good Int, you'd still have this issue because the total of Int penalty during rage amounts up to a total of -6 at lvl 11...

Cordelia Beltane |

If it doesn't derail every social interaction we have. I'm pretty sure most people are going to be hostile from the start and still trying to figure out the likelihood that you'd be seen as anything other than an enemy in Heldren, where we start. Adding another monstrous humanoid t that point is just setting the whole party up for disaster.

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If it doesn't derail every social interaction we have. I'm pretty sure most people are going to be hostile from the start and still trying to figure out the likelihood that you'd be seen as anything other than an enemy in Heldren, where we start. Adding another monstrous humanoid t that point is just setting the whole party up for disaster.
yeah, every human outpost... but what about every orc, giant, and otherwise non-human camp/tribe we come upon? They may actually just begin as unfriendly rather than hostile on sight. we may be able to talk our way out of most major combat :)
... or we could get a good speaker as well. someone with high diplomacy can talk to most of the human communities and get them from attacking us :) ... besides I'm sure most of the outposts would have begun as unfriendly anyways.

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well, as long as the two brutes don't get in the way of you other four... I think we could do pretty well. just use disguise to hide the fact that we are not humans :)
most commoners don't look beyond the surface, and most NPC that do won't object unless they are an antagonist... or hate gnolls...
and to be honest, GM Grog is supporting Giovanni although he only said it up on his second post
that usually means he won't have a town attack up because we have two non-standard races... in fact he'll probably play off the fact that we do and make the game more interesting...
and by the way, I'm not evil, i just do what i want... there is a difference! I don't openly kill all who oppose me, i don't plot and scheme to gain power at the expense of others, I just go with the flow... if we happen to kill a giant and we have some time... or perhaps a frost worm, just a huge monster...
we WILL need another melee fighter(and some ranged combat would be nice). Giovanni even has a rhino, a tank in every sense of the word. I'm highly suggesting him, we can find many ways to get past traps other that simply having a rouge get them... or i can try to intimidate and draw everything to me with my 16 AC in rage... sure, i become a giant at later levels, but I can't take a hit from EVERY enemy... even if i try to.
just thinking about it... I MAY DIE EARLY ON!!

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I enjoy the RP portion of PBP more than i enjoy the combat... by a marginal degree! The paizo dice gods just don't like anyone... except the overpowered characters...
besides, if I've learned anything after all these characters, It's that you can do anything if you're smart enough. build an awoken bear in the bard/rouge classes, then max out your disguise skill...

GM Grog |

Rolf is a taken spot now it seems
If you are asking me, I would suggest another Melee fighter
I would also suggest someone who can disarm traps
The Hobgob could bring a melee combatant [the animal companion isn't really tank worth till it gets some armor and levels, as well as a ranged combatant.
So that leaves you needing a Tank early on, or another Melee fighter.

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Thanks for the vote of confidence, you guys!
I agree that we need a melee damage dealer, preferably one with a tanker bent. That said, with two of the four so far being 3/4 d8 types, we aren't as squishy as we might be.
We are lacking in trap skills and wilderness survival skills. A ranger would be perfect for this AP. Are there any ranger archetypes with anti trap skills?
We would also benefit from a party face.

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Consider Alec . Two birds with one stone.
(Ninja'd!)

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Selena has some charisma, as well as the Int to pump some ranks into diplomacy.
Alec's ranger beefiness would compensate for her witchy squishiness.
We would be tankless, however. We'd have to rely on our ability to dish out punishment to end threats quickly.

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You know, like a sausage I forgot that Whilelmina is a sorcerer, and has a diplomacy trait to boot (it always bothered me that sorcerers, as a Cha heavy class, do not get diplomacy as a class skill).
It looks like we're liking Alec. W. has us covered in the arcane and face department. Do we want to double down on those factors with Selena or look at another applicant?