3 tiered feats


Homebrew and House Rules


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I've been playing with the idea of taking the various feats from the Core and APG and breaking them into 3 tiers.

Tier 1 feats would be high valued feats such as Spring attack. These feats would cost a feat slot and be treated as normal.

Tier 2 would be feats that are good but not great or always needed such as weapon focus. These feats would cost 1/2 a feat and two of these could be taken in a feat slot.

Tier 3 would be feats that often are not taken such as alert or athletic. These feats would cost 1/3 of a feat slot and 3 could be taken per feat slot. You could also take a tier 2 and a tier 3 in place of a feat slot.

I want to try this in order to encourage players to expand their feat selection. Has anyone tried anything like this?


I suggest googling SKR's feat points.

Not sarcasm or meanness, the points were... off but might give you an idea of where to start.

Good luck.

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A lot of people tried feat points but that approach has its flaws. I think a 3-tier system would work fine though


Not a bad idea. I think one problem you'll run into is pricing everything. There's what...a thousand and a bit feats? It's a bit overwhelming. I'm also not the biggest fan because of the amount of bookkeeping it will require on the part of the player, gaining up to 3x the feats they'd normally posess. But it's likely one of the fastest ways to rebalance feats.


Pricing everything there would be very difficult. With the amount of feats first of all, then the fact that power attack is a lot more useful to the barbarian than the wizard. If this was to be done then the best way to balance the feats would be to make a list for each class, which would be incredibly time consuming.


Ive been working on this. So far I have the crb to ultimate magic priced out.
http://paizo.com/threads/rzs2tn0g?Feat-points-or-Not-all-feats-are-equal-so #1

I've even made a firefox plugin that shows feat-points on the Archive of Nethys.


Ranishe wrote:
Not a bad idea. I think one problem you'll run into is pricing everything. There's what...a thousand and a bit feats? It's a bit overwhelming. I'm also not the biggest fan because of the amount of bookkeeping it will require on the part of the player, gaining up to 3x the feats they'd normally posess. But it's likely one of the fastest ways to rebalance feats.

We are sticking with Core and APG. So the number of feats is greatly reduced. As for book keeping we are all using hero lab so that makes our lives much easier.


Covent wrote:

I suggest googling SKR's feat points.

Not sarcasm or meanness, the points were... off but might give you an idea of where to start.

Good luck.

Reading it now... It has its merits but I see what you mean.


Sir Charles the Bold wrote:
Pricing everything there would be very difficult. With the amount of feats first of all, then the fact that power attack is a lot more useful to the barbarian than the wizard. If this was to be done then the best way to balance the feats would be to make a list for each class, which would be incredibly time consuming.

I'm not too concerned about the value for each class. This is more of a way to encourage players to take some of the lesser feats and make characters a bit differently.


a neat idea. im using escalating feats from new path compendium.
that mixed with this one could be a great improvement at all


Mage Evolving wrote:

I've been playing with the idea of taking the various feats from the Core and APG and breaking them into 3 tiers.

Tier 1 feats would be high valued feats such as Spring attack. These feats would cost a feat slot and be treated as normal.

Tier 2 would be feats that are good but not great or always needed such as weapon focus. These feats would cost 1/2 a feat and two of these could be taken in a feat slot.

Tier 3 would be feats that often are not taken such as alert or athletic. These feats would cost 1/3 of a feat slot and 3 could be taken per feat slot. You could also take a tier 2 and a tier 3 in place of a feat slot.

I want to try this in order to encourage players to expand their feat selection. Has anyone tried anything like this?

This idea intrigues me, and I'd love to see how it develops. Will you be looking into doing this as a google docs?


We played our first game with the 3 tiered feats and it worked out well. Nothing over powered or game breaking. Most of the players took out of combat feats in tier 3.


Air0r wrote:

This idea intrigues me, and I'd love to see how it develops. Will you be looking into doing this as a google docs?

This might be a good idea. We are only using the core and APG so not sure how comprehensive ti would be.

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