| Geralt_Bialy_Wilk |
In Ultimate Campaign exploration rules is a part that says about different terrain types and their variations. Those rules are great when you randomly generate a map to make it more interesting. There are some cool rules tied to it - higher random encouter rates, random treasure, skill modifiers, travel time modifiers etc. Did anyone use it in their Kingmaker campaign? How did you do it?
| KenderKin |
I wanted to point you to a few threads in this area...
Hex description for exploration
and
If you want to post additional content I am others would very much like you to do so.
| Geralt_Bialy_Wilk |
That material you posted is awesome, but I was asking about the Difficult/Secret/Resource etc hex terrain subtypes - http://www.d20pfsrd.com/gamemastering/other-rules/exploration-and-movement- sandbox#TOC-Forest - those additional mods look cool, and Im looking for an efortless way to use this in stolen lands hes map.
| Norin d'orien |
Given that the rules for hexploration were slightly changed from KM to UC there's some slight inconsistencies here and there. But the seeds of what you seek is already there: most mines are defined ad such and you could easily consider that a resource hex. Same thing for the moonberries field. I have decided to follow the description of hexes as it is in the adventure, so i cannot help you further. For higher encounter rates i think i can remember some in later books in the adventure.. But i might be mistaken..