Hex terrain types in Stolen Lands


Kingmaker


In Ultimate Campaign exploration rules is a part that says about different terrain types and their variations. Those rules are great when you randomly generate a map to make it more interesting. There are some cool rules tied to it - higher random encouter rates, random treasure, skill modifiers, travel time modifiers etc. Did anyone use it in their Kingmaker campaign? How did you do it?


I wanted to point you to a few threads in this area...

Ambient encounters

Hex description for exploration

and

Reshuffling Kingmaker

If you want to post additional content I am others would very much like you to do so.


That material you posted is awesome, but I was asking about the Difficult/Secret/Resource etc hex terrain subtypes - http://www.d20pfsrd.com/gamemastering/other-rules/exploration-and-movement- sandbox#TOC-Forest - those additional mods look cool, and Im looking for an efortless way to use this in stolen lands hes map.


Given that the rules for hexploration were slightly changed from KM to UC there's some slight inconsistencies here and there. But the seeds of what you seek is already there: most mines are defined ad such and you could easily consider that a resource hex. Same thing for the moonberries field. I have decided to follow the description of hexes as it is in the adventure, so i cannot help you further. For higher encounter rates i think i can remember some in later books in the adventure.. But i might be mistaken..

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