Bladebound Campaign - Now Everyone Has A Talking Sword edition


Homebrew and House Rules


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Recently I've begun working on an adventure in which all characters will be playing black blade users. Given that there are only two official black blade classes that I'm aware of (Bladebound Magus and Blade Adept Arcanist). A quick googling didn't yield any additional 3pp or homebrew black blade users beyond that, at least that I can find. Therefore in an attempt to provide potential players with variety I've started working on some black blade archetypes of my own. Below are the two I have finished so far:

Witchblade - an archetype for the Fighter.

Heir Apparent - an archetype for the Cavalier/Samurai

When I'm done being sick I will also begin work on an Occultist archetype since I've got a good outline of it. I also have plans for Oracle, Paladin, Ranger, Summoner, and Bloodrager archetypes along with archetypes for the Soulknife and Mystic from Dreamscarred Press. I have a very weak concept for an Inquisitor, but I'm still unsure if I will move forward with it.

What I am looking for is feedback/commentary/criticism on the two homebrew archetypes that I have linked to above. This can be anything from general comments, to balance concerns, or even accusations of badwrongfun. I want to hear it all. Additionally, I'd be open to people weighing-in on if they would enjoy playing an adventure like this or what they may wish to see from one. I've done some preliminary preparation for the handbook and character creation rules and if there's interest.

Thanks in advance.


One bump. Anything helps.


If you aren't increasing the class skills (only replacing some), why are you increasing the Witchblade's ranks per level?
I would also loosen restrictions of what weapons can take on these attributes. As it stands, It would be near impossible to run a ranged PC in this game.


The Sideromancer wrote:

If you aren't increasing the class skills (only replacing some), why are you increasing the Witchblade's ranks per level?

I would also loosen restrictions of what weapons can take on these attributes. As it stands, It would be near impossible to run a ranged PC in this game.

Thank you for your comments.

I don't like that Fighter's are stuck at 2+ so I boosted them along the line of the Lore Warden, but with a little more flexibility.

Ranged weapons are so far planned to be included with the Ranger archetype along with two-weapon fighting.


Free talking blades for everyone. ;)


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That's the idea.

Dark Archive

Make it a Gestalt game and have everyone pick a Black Blade Magus or a Blade Adept Arcanist for one of the two classes?

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