| mekka2000 |
As seen on another thread, it's a class heavily inspired by the shadow fury from MCArchetypes (http://mcarchetype.wikispaces.com/Shadow+Fury).
More abilities and possibilities but some huge limitations. She can rage in silence in the shadow, sneak attack in the dark, teleport between shadows, surprise and scare her enemies..
Thematically limited, but not sure if it's too limited, or overpowered later... (For example she can start a rage only in dim light or darkness, but won't be noticed as she rages in silence).
Please tell me what you think about the Ferocious Shadow !
https://drive.google.com/file/d/0B2LzRpKzDdpCUkw1NmxWQWdEUFE/view?usp=shari ng
| Mortuum |
This is a slow forum and giving worthwhile feedback on a class takes a lot of reading and thought, because classes are so complicated. I wouldn't worry about the lack of response.
These are the things that stand out to me as potentially needing more work:
Shadow pool is dubious. Getting more points the slower you go strikes me as problematic. 8 is not a lot of rage rounds in a day, but the average adventuring day is short enough that if you aren't travelling far you'll be best off meditating a LOT, probably in a bag of holding while the rest of the party plays cards.
Shadow rage is also pretty troubling. This is your main feature at 1st level and yet it's only available in the dark. A party member who sucks in the daylight is going to be a terrible hindrance sometimes, and starting every battle with an action to make it dark is very poor. It's looking like you'll be burning large amounts of shadow points for swift action darkness spells, purely for the purpose of being allowed to rage.
I'm not sure why this has a magical darkness theme at all, given that it's meant to be a hybrid of two non-supernatural classes, neither of which has a darkness theme, and darkness doesn't seem to be representative of their thematic or mechanical overlap. I'd have thought a rogue/barbarian hybrid would have a dex rage, weapon finesse, sneak attack while raging only and a thug/brigand theme. This feels more like a unique base class, thematically speaking.
Finally, while the name is appropriate for what you've made, it doesn't sound like the name of a base class. I can't think of a better one, but that might be indicative of an overly narrow scope.
Please don't take these comments as discouragement. I hope they're helpful.
| mekka2000 |
Thanks and yes this is very helpful. For the shadow pool, I didn't think about the abuse of it, like meditating in a bag of holding like you said :) Maybe more points by default and no way to increase the pool should be better.
About the rage you are right, I was not sure and needed to see if anyone else Will see it as a problem. I thought of allowing rage in daylight but with a penalty or no penalty but a greater bonus in darkness. What do you think about ?
For the thematic and the "hybride class or not", for me it's not a problem with the class, more à problem with the marketing lol, so, not à réal problem... rage+sneak attack, for me it was hybride class but I'm not sure it's very important !
Thanks to have taken the time to look at abd for the critics, it's actually very helpful !
| Mortuum |
How about making the shadow pool increase as you level, to discourage dipping? As it is, you can already get a spell-like ability, 8 rounds of rage in the dark, (or 4 in the light by using Darkness as a swift action), trapfinding, two good saves, decent skills, good proficiencies and a point of BAB. It may be a pretty limiting base class, but imagine a 1 level dip into it.
I'm not sure what to do about shadow rage, but I do think it needs to be reliably available if it's going to be your main level 1 feature.
I just realised this class really needs a way to see in the dark built in.
| Johnnycat93 |
I think this class should be bumped up to 6+ skill ranks. They've got a lot of class skills and no other incentive to pump intelligence. Also, why only 1 knowledge skill and no UMD?
Shadow Pool is weird. It doesn't really grow at all and with it being your classes main ability it has a really low active time. If you don't want to go with the standard equation of a resource pool, go with something like dodge or panache. Give the Shadow Pool a number of points at the start of the day and a maximum pool of twice that, then give them a means to recover that pool throughout the day.
Shadow Rage is more restrictive than normal rage, but doesn't come with any additional benefits. Also, your Barbarian/Rogue doesn't have any other offensive boost until 3rd level. That's a strange decision to me.
The Shadow Point cost on your SLA is way to high. I'd suggest seperating it from the Shadow Pool, and give it a number of uses or a number of rounds per day of its own.
I'm not sure I understand Shadow Strike. Can a Furious Shadow use it freely as long as they are raging, only when they have total concealment, or only when they are raging AND have total concealment?
You reference silent rage throughout the document several times, which doesn't seem to be a class feature.
Why the restriction on totem powers?
DR 3/- seems kind of low. I'd either bump it up or replace it entirely.
Hide in plain sight is overpriced.
Only 3 rogue talents?
Disturbing Appearance is just not good. The trigger is really specific, the save is easy, and the penalty is really forgiving. The same thing applies to Scary Appearance and Terrific (Terrifying) Appearance. By the time these things start coming online large amounts of enemies will be immune to mind-affecting effects or fear.
Deeper Darkness is a 3rd level spell. 16th level is a really, really late time to pick that up. Consider that a full caster gets access to the same spell at 5th level.
Shadow Storm is just weird. It references a superior shadow rage (not an ability) and it has no duration so it seems like you could just activate and then rage indefinitely.
| mekka2000 |
For the shadow pool, it's already 8 + 2 per level.
For the rage, it's, at first level, 10 rounds in dim light or darkness, or 6 rounds if you use darkness as a swift action.
Maybe trapfinding don't have to be there, the class is stealthy but not in the same way of the rogue. Not being flatfooted (uncanny dodge) and avoiding traps (danger sense), ok, but locating and disarming traps, not sure...
I plan to remove it.
Maybe the BAB is too strong, too, and 3/4 BAB will avoid to dip 2 levels in it just to get the powers and not the flavor (rage+darkness+evasion+uncanny dodge, full bab, two good saves, +2 to class skills per shadow point...).
Not sure tough. Need opinions..
For the shadow rage, I'm not sure, there's 10 points vs 4+con modifier of the barbarian, a lvl1 barbarian with 18 con has 8 points.
Also, the ferocious shadow must start the rage in dim light but can continue it in bright light, so, in a dungeon, it could hide in shadow and then rage, for example just being far of the torchbearer.
Or launching darkness before he opens a door, so it costs only 2 points.
You helped see how "meditate 1 hour in darkness, regain 1 point" can be boring and abused... I thought of something else.. maybe regain 1 point by "stealing" the shadow of a dead foe. So you start a combat with 10 points, and may regain almost all your points
Example : a fight against 4 ennemies, in bright light :
darkness as swift action : 4 points, 6 rounds of rage : shadow pool empty, but you killed 4 ennemies, you regain 4 point, so net loss is 6 points, exactly the same as for a barbarian.
A lot of enemies in dim light should be confortable, but a lot of "duels" in bright light not so much.
But I like the fact that you have to think at the begining of the combat, in order to save shadow points.
You can't have a routine like "combat start, I rage" or "combat start, I swift action-darkness then rage" as you won't have enough points.
You need to try to get a surprise round and save 2 points by launching darkness as a swift action, you need to find a corner in dim light before ragin, you could launch darkness as a standard action before opening a door to save 2 points (I like this one, imagine the door opening, with darkness behind instead of the sunlight, and a shadow emerging from it, enraged :) ).
For the way to see in the dark, I don't know, I thought about it and I'm not sure.. There's a lot of ways to see in the dark, so it could be easier if your race has darkvision, a little bit more restrictive if it has low-light vision, and really complicated at lvl 1, but you have the choice.
Not sure if it's fun or just too restrictive. But free darkvision at lvl1 to races without darkvision seems a little bit too easy for me...
Thanks again for the comments, it helps me a lot !
| Mortuum |
I think the BAB is right. It's a warrior first and foremost and it has no magic or similar.
I do not like mechanics that give you points for killing things. It encourages arguments about kill stealing, weird tactics to feed kills to the character, and debate about what counts as a kill. Obviously the gunslinger does this already, so I guess the designers disagree with me there, but that's my opinion.
| Cyrad RPG Superstar Season 9 Top 16 |
Responses to classes tend to be slow since it takes awhile to read and analyze a class. Here are my thoughts.
1) Ridiculous to have shadow points regenerate based on hours of sleep. Just have it regenerate at a fixed amount like every other class. No reason to add needless complication here.
2) The point costs should be in the abilities themselves, not in shadow points.
3) You should not be able to spend multiple shadow points add a bonus to skill checks (not skill rolls, there's no such thing as a "skill roll"). That's kind of broken and overpowered, especially for a 1st level ability. If you want the class to be able to nova skill checks, then restrict it down to a small list of skills, preferably physical skills like Climb or have it work like the swashbuckler's derring-do.
4) Darkness is a really useful ability to give at 1st level that the class can cheaply cast multiple times per day. It also feels rather pandering when the class has an ability that relies on shadow and yet they can create shadow whenever they want starting from 1st level. It takes away a lot of the cool factor of the class. Finally, this darkness class feature needs rewritten. You describe it as "at-will" but it costs shadow points. You don't need to use that notation -- it's for stat blocks or when grouping multiple spell-like abilities into one ability.
5) It doesn't make much sense to me that you can shadow strike someone you can't see (has total concealement). Honestly, not all that crazy about them getting a pseudo-sneak attack when they already get really powerful bonuses from rage and can essentially do this sneak attack at-will thanks to creating darkness.
6) Why do they get damage reduction? At a level lower than the barbarian? They already have a lot of ways to not get hit.
7) I'm not all that crazy about them getting rage powers and rogue talents when they get so many powerful abilities on their own.
8) Overall, I kind of like the flavor of the class, but I have mixed feelings about the execution. It's supposed to be a rogue/barbarian hybrid class, but honestly it just feels like a shadow-themed barbarian. That could actually be rather cool, but all the abilities stolen from the rogue and vigilante just make the class come off as the usual "Let's just make a mesh-mash of the best features of my favorite classes with none of their downsides" I frequently see on the homebrew forums here. This is at least a playable class, which is more than what I can say for many others.
| mekka2000 |
I think this class should be bumped up to 6+ skill ranks. They've got a lot of class skills and no other incentive to pump intelligence. Also, why only 1 knowledge skill and no UMD?
6+INT seems reasonable, and I think it would be interesting that, while not being a skill monkey, he could be useful outside of combat and stealth.
Why 1 knowledge skill ? Why not ? Barbarian has "nature", this one has "planes". The fluff says that some know their link to the shadow plane (1 rank or more), some not (zero rank, your choice).UMD... Correct, I can see him use wands, for example.
Shadow Pool is weird. It doesn't really grow at all and with it being your classes main ability it has a really low active time. If you don't want to go with the standard equation of a resource pool, go with something like dodge or panache. Give the Shadow Pool a number of points at the start of the day and a maximum pool of twice that, then give them a means to recover that pool throughout the day.
Not sure about the standard equation of a resource pool.. is it 1/2 LEVEL + ABILITY MODIFIER like KI ? It's way lower than 8+2/level...
Shadow Rage is more restrictive than normal rage, but doesn't come with any additional benefits. Also, your Barbarian/Rogue doesn't have any other offensive boost until 3rd level. That's a strange decision to me.
Level 2 has no offensive boost but lot of defensive powers... But I may give darkness at 4th lvl (the level where wizard have it) instead of 2nd level and maybe add a rage power, what do you think about ?
The Shadow Point cost on your SLA is way to high. I'd suggest seperating it from the Shadow Pool, and give it a number of uses or a number of rounds per day of its own.
I don't agree here, Darkness as swift action is supposed to be a sort of "last resort" when you have no other solution. I really don't want that each combat start with "launch darkness then rage". I hope the design of the class make the player try to save shadow points and try not to use darkness so easily.
I'm not sure I understand Shadow Strike. Can a Furious Shadow use it freely as long as they are raging, only when they have total concealment, or only when they are raging AND have total concealment?
He can use Shadow Strike as a Sneak Attack, except only in dim light or darkness. And it's possible to use in while in rage.
The sentence about total concealment was supposed to enable the Furious Shadow to Furious strike while not seeing his enemy (in darkness for example) as if the shadows itselves guided the strike. It need rephrasing I think... Or it may be plain stupid.You reference silent rage throughout the document several times, which doesn't seem to be a class feature.
Error while editing, sorry ! Read "Shadow Rage" instead.
Why the restriction on totem powers?
Outside of the thematics of the class...
DR 3/- seems kind of low. I'd either bump it up or replace it entirely.
Hide in plain sight is overpriced.
You are right.
Only 3 rogue talents?
3 rogue talents and 3 rage powers. But you are right, a barbarian has 10 rage powers and a rogue 10 rogue talents, I should permit 5 of each.
Disturbing Appearance is just not good. The trigger is really specific, the save is easy, and the penalty is really forgiving. The same thing applies to Scary Appearance and Terrific (Terrifying) Appearance. By the time these things start coming online large amounts of enemies will be immune to mind-affecting effects or fear.
Clumsy execution.. I wanted to make this class enable to inspire fear while going outside darkness... Imagine the character out of a cloud of darkness coming for you. I like the concept but it's true that this is not good done this way. I used the Vigilant abilities as a base but it was a mistake I think. Not sure how to do this..
Deeper Darkness is a 3rd level spell. 16th level is a really, really late time to pick that up. Consider that a full caster gets access to the same spell at 5th level.
You are right, I plan to give darkness at 4th level (as a 2nd lvl spell) and deeper darkness at 7th level (as a 3rd level spell). Why 4th and 7th levels ? Only casters to have both are divine casters, and I use the Warpriest at a reference (and he gains 2nd lvl spells at 4th and 3rd level spells at 7th).
Shadow Storm is just weird. It references a superior shadow rage (not an ability) and it has no duration so it seems like you could just activate and then rage indefinitely.
Clumsy writing, sorry. "Superio shadow rage" is not an ability, I'm just trying to say "this ability has a shadow rage built in, but with more damage, it's superior". Clumsy writing again, sorry :)
No duration, yes and rage indefinitely, is it too good for 20th level ?Thanks, I really need this sort of criticism to improve
| mekka2000 |
1) Ridiculous to have shadow points regenerate based on hours of sleep. Just have it regenerate at a fixed amount like every other class. No reason to add needless complication here.
2) The point costs should be in the abilities themselves, not in shadow points.
You are right.
3) You should not be able to spend multiple shadow points add a bonus to skill checks (not skill rolls, there's no such thing as a "skill roll"). That's kind of broken and overpowered, especially for a 1st level ability. If you want the class to be able to nova skill checks, then restrict it down to a small list of skills, preferably physical skills like Climb or have it work like the swashbuckler's derring-do.
You are right about the fact that it shouldn't be possible to spend multiple points on a skill check, but for the restriction, it's already restricted to class skills, isn't it enough ?
4) Darkness is a really useful ability to give at 1st level that the class can cheaply cast multiple times per day. It also feels rather pandering when the class has an ability that relies on shadow and yet they can create shadow whenever they want starting from 1st level. It takes away a lot of the cool factor of the class. Finally, this darkness class feature needs rewritten. You describe it as "at-will" but it costs shadow points. You don't need to use that notation -- it's for stat blocks or when grouping multiple spell-like abilities into one ability.
I agree with you, but Mortuum has a different opinion, " it needs to be reliably available if it's going to be your main level 1 feature". I think I'll give it at the same level a warpriest can gain it (4th).
5) It doesn't make much sense to me that you can shadow strike someone you can't see (has total concealement). Honestly, not all that crazy about them getting a pseudo-sneak attack when they already get really powerful bonuses from rage and can essentially do this sneak attack at-will thanks to creating darkness.
I replied about total concealment on the previous post, and while the way it's described is not good, I'm not sure about it.
The main strength of the class is for me "rage + sneak attack in darkness, try to hit in darkness as often as possible, please", so it may be reworked but I won't remove a sort of sneak attack from the class.. And it's not at-will as darkness costs shadow points.6) Why do they get damage reduction? At a level lower than the barbarian? They already have a lot of ways to not get hit.
As said previously, that's right and I may remove it.
7) I'm not all that crazy about them getting rage powers and rogue talents when they get so many powerful abilities on their own.
I disagree because I like this sort of "choose your next power" and think it could have some interesting synergies.
But I admit I was afraid the class was too weak, what do you think are powerful abilities ?This is at least a playable class, which is more than what I can say for many others.
Not sure if it is, but I take it as a compliment, for a first version of the class :)
| Johnnycat93 |
Why 1 knowledge skill ? Why not ? Barbarian has "nature", this one has "planes". The fluff says that some know their link to the shadow plane (1 rank or more), some not (zero rank, your choice).
UMD... Correct, I can see him use wands, for example.
It seems like a character with Trap Sense and Trap Finding would at least have Dungeoneering.
Level 2 has no offensive boost but lot of defensive powers... But I may give darkness at 4th lvl (the level where wizard have it) instead of 2nd level and maybe add a rage power, what do you think about ?
I'd move sneak attack earlier.
I don't agree here, Darkness as swift action is supposed to be a sort of "last resort" when you have no other solution. I really don't want that each combat start with "launch darkness then rage". I hope the design of the class make the player try to save shadow points and try not to use darkness so easily.
I don't see your reasoning. You have a class that basically needs to be in an area of darkness to function and then don't give them easy access to it. Remember that most adventuring parties don't spend their time in areas of darkness. Right now your Barbarian//Rogue that seems like an ambusher gets to spend the first round of combat not ambushing people.
The sentence about total concealment was supposed to enable the Furious Shadow to Furious strike while not seeing his enemy (in darkness for example) as if the shadows itselves guided the strike. It need rephrasing I think... Or it may be plain stupid.
Just give them see in darkness while raging.
Outside of the thematics of the class...
A lot of the most potent Barbarian build rely on totem powers. Losing them hurts a little.
Clumsy execution.. I wanted to make this class enable to inspire fear while going outside darkness... Imagine the character out of a cloud of darkness coming for you. I like the concept but it's true that this is not good done this way. I used the Vigilant abilities as a base but it was a mistake I think. Not sure how to do this..
DSP's Dread and Harbinger are both good places to start if you want to look at how others have done the fear concept.
No duration, yes and rage indefinitely, is it too good for 20th level ?
Kind of? Most Barbarians can rage all through the adventuring day and crap out tons of damage, but they still have a limit. Yours is basically perma-rage with a bunch of extra dice thrown in. It's kind of bland.
| mekka2000 |
I'll stop to quote or my messages will be really too long...
So, about Dungeoneering you are right even if I plan to remove Trapfinding.
Sneak Attack at level 2, no, but a rage power, yes !
About darkness and rage... Johnnycat93 thinks that rage is the main feature of the class (right) and it's dumb that it's too limited by the need of dim light or darkness.
Cyrad thinks it's not fun to give the darkness spell too soon, part of the fun is to find a way to rage in the dark.
I may have found something, stealth rage with no fatigue after and no -2 to AC if in dim light or darkness, and noisy rage with fatigue, and -4 AC if bright light or normal light.
So it's always possible to rage in bright light (but not too good), but you have to try to find a way to act in the dark if you want the real thing.
See in darkness while raging.. good idea, and it resolves the problem of darkvision (to give it as a class feature or not). Great !
For totems... It hurts a little not having these rage powers, but I think the class is powerful enough with 5 rage-but-not-totem powers and 5 rogue-but-not-advanced talents.
Thanks for the links to the Dread and Harbringer !
And for the 20th level ability.. Not sure.. I have no idea that could work to replace my "shadow storm", need to brainstorm a little...
Thanks again !
| mekka2000 |
I tried to take a lot of commentaries into account and reworked the class.
- Knowledge (Dungeoneering) and UMD as class skills
- 6 + int class skills instead of 4 + int.
- removed trapfinding
- added a "shadowstealer" ability at level 1, enabling the ferocious shadow to regain one shadow point in her pool by laying her hand on a dead creature (dead since less than 1 minute) and "stealing" its shadow.
- shadow pool rewritten, now 8 + CHA modifier
- shadow rage possible in bright light but with a -4 AC penalty vs 0 AC penalty in darkness. Also fatigued when ending in light and not when ending in darkness.
- "see in darkness" during rage, if rage started in dim light or darkness.
- every 2 levels you gain either a rage power or a rogue talent, alternatively.
- 6 shadow's edge instead of only 1
- darkness at 4th level and deeper darkness at 7th level
- shadow shifts enhancements sooner
- hide in plain sight price decreased
- tireless shadow rage rewritten to improve raging under normal light.
- shadow storm, not at will anymore but will cost 2 shadow points. rewritten.
- removed the "terrific" appearance abilities completely
Still needed to do :
- Rewrite shadow strike
Here it is :
https://drive.google.com/file/d/0B2LzRpKzDdpCZnhrMldoclVxOTA/view?usp=shari ng
Is it better ?
| Johnnycat93 |
I think not being fatigued is too powerful at lvl 1, and it overshadows (ha) your 19th level ability. I'd remove it. Not having a penalty to AC is enough to seperate light from darkness. Is this intended to act like barbarian rage? Can you take Extra Rage feat?
I think it'd be cool if you could use Shadowstealer as a swift action provided that you had killed a creature with a Shadowstrike. I'd take out the two hands clause. Also, you should probably add a line about how many HD a creature needs to be to restore points to the Shadowpool. That way high-level characters can't spam weak kills for points.
You should add a line about their levels counting as barbarian/rogue when qualifying for talents/powers.
Shadowstorm is fine now but I still think your higher levels are a little bland.
| Johnnycat93 |
I mean, yeah, that's kind of the problem. Well, not so much the Barbarian because by that level they're flying around and cleaving mountains or whatever. The rogue though, they suffer from a real lack of late game goodies.
Look at the Brawler class for example. Their capstone is Awesome Blow which lets them punch people through walls and floors and stuff. Sure, it sucks because the DC's are all wonky, but it still adds a new way for them to interact with combat. Bloodragers too, with their 20th level abilities. Other classes beyond that.
Yours is just an improvement on an ability that they already have. Not a bad one, mind you, but they're already putting out huge damage by that level (or they should be) so free extra damage is just kind of meh. It doesn't add in anything they weren't capable of doing before. The last "new" feature they get to look forward to around then is Greater Shadow Rage; the rest are just upgrades to things they had before (so is greater shadow rage, but that's beside the point). If you're feeling creative I'd probably suggest cutting back a little on the rage power/rogue talent progression so you can free room to sprinkle in some other cool stuff. That's just an opinion though. You're in charge, you can make the call to do whatever you want with it.
Oh, also, you should probably add a line in your SLAs so that they can use them while raging/shadow raging. Right now they can't.
| Mortuum |
You said up-thread that I disagree about how available darkness should be. I kinda do and kinda don't.
I think that it's not right to have you main level 1 feature be so situational that it cannot be used in the day. I also think that giving a character a situational ability and an ability that creates that situation on the same level is probably just over-complicating things. At the moment he can't rage enough, so he depends on his darkness to function, but he can cast darkness too much, so he might as well be able to rage in the light.
What if you made it so he didn't get darkness as easily, but he could spend double points to rage in the light?
| mekka2000 |
Johnnycat93 > I see, and there's a mistake, a rogue talent at 13th level that shouldn't be there. I plan to change Tireless rage, and make the "not fatigued after rage" at 13th level (sooner than barbarian), but needing 1 or 2 shadow points, so it's more limited.
It'll free a slot at 19th level (too late for tireless rage I think) for maybe a more limited version of shadow storm and I have to think about a more original ability for 20th level.
(and you're right about the SLAs !)
Mortuum > I think you missed the v2 of the class a few post ago, where the rage can be done in the light but with -4 AC penalty vs 0 AC penalty in the dark !
And also if the first round of rage is in darkness, the ferocious shadow can see in the light during all the rage, but if the first round is in the light, she won't benefit of it.
Also, I have another question, as English is not my first language... Does "Ferocious Shadow" is OK or does it sounds stupid (in a "donkey kong" way...).
Is Wrathful Shadow for example, better ?
| mekka2000 |
it's a verb, in fact :
http://www.merriam-webster.com/dictionary/glower
So, no good, except if glowerer exists... but I don't think so..
| mekka2000 |
Latest version, with maybe all problems solved...
https://drive.google.com/file/d/0B2LzRpKzDdpCUFVhOEJfbzJvUVU/view?usp=shari ng
(the ogl is incomplete but it's a draft, i'll fix it as soon as possible, it's 4AM, time to sleep :D )
| mekka2000 |
Latest version
- changed the name from Ferocious Rager to Wrathful. So, only one word.
- class seems done
- added favored class bonuses for most PF races and Psionics races
- 3 archetypes :
1) Wrathful witch : a simple archetype where witch's hex replace rogue talents
2) Claustrophobic Rager : an archetype changing a lot of thing, stronger outside and weaker indoors. Some ability names could be dumb, some may be too weak compared to the Wrathful, some too powerful. But it looked fun in my short playtests... May need revisions.
3) Gloom disciple : an archetype using Path of War maneuvers !
I plan to add a few feat, re-read to correct mistakes, and maybe revise a little the Claustrophobic Rager archetype.
Here it is :
https://drive.google.com/file/d/0B2LzRpKzDdpCTER4eGVsUGY4VTA/view?usp=shari ng
Thanks for all the constructive criticism and I hope I'll have more :)