Fortress of the Stone Giants Part Five GM advice *Spoilers*


Rise of the Runelords


So the party is the area of C6/C7. The door leading to the library says its warded to summon a shinning child whenever touched without the password. If my group uses detect and then dispel magic on the door; what is the proper DC to dispel something like this on the door?


The text on page 226 AE gives a CL of 15 for the arcane lock.

But I think you mean the DC for dispelling the summoning effect, right?

The CRB gives a sample summon monster VI trap. As it is also given that the Shining Child stays for 20 rounds, I'd consider this a CL20 spell effect, setting the DC for [i]Dispel magic[i] to 31.

Ruyan.

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