Character for S&S advice


Advice

Scarab Sages

He is the guy that I build for S&S campaign, 25 points-build and all official books allowed

Spoiler:
Khayr al-Din
Human (Ulfen) inquisitor (monster tactician) of Besmara 1
CN Medium humanoid (human)
Init +10; Senses Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +5
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Offense
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Speed 30 ft.
Melee rapier +4 (1d6+1/18-20)
Inquisitor (Monster Tactician) Spells Known (CL 1st; concentration +4)
1st (2/day)—cure light wounds, expeditious retreat
0 (at will)—create water, detect magic, guidance, light
Domain Reformation inquisition
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +1; CMD 15
Feats Improved Initiative, Weapon Finesse
Traits besmara's blessing, reactionary
Skills Bluff +5, Climb +4, Diplomacy +7, Intimidate +8, Perception +8, Profession (sailor) +8, Sense Motive +8, Stealth +10, Swim +4
Languages Common, Skald, Undercommon
SQ hide tracks, judgment of escape, stern gaze +1, summon monster I
Other Gear hide shirt, rapier, 110 gp
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Special Abilities
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Hide Tracks (Ex)
Inquisitor (Monster Tactician) Domain (Reformation Inquisition)
Granted Powers: You can speak with divine persuasiveness.
Judgment of Sacred Escape (Su)
Stern Gaze +1 (Ex)
Summon Monster I (6/day) (Sp)

I use the rapier because is the pirate weapon, and i go with finesse build because i like dex more than str. Ac, Init and stealth bonus, and since we are in a sea campaign i don't like to use weight armor so i must have a decent dex for raising AC. I'll use my summoned monster like teamworkfeat user buddy,and since i want to be the ship captain i wanto to raise diplomacy, bluff and intimidate

Now one of my friend want to build a character who uses net and trident or harpoon, do you have any advices for him? I can only thinking about lore warden because he trades of heavy armor for 2 more skillpoints( and heavy armor in a sea-campaign is not the best)


Passable, but I may be tempted to squeeze an extra point in strength for power attack later on (level 3 or so) - if you plan on using your rapier more, it is a good buff. Granted, this works better with judgements where you have an easier access to attack, but a monster tactician can easily set up flanks to manage. Otherwise, I think this looks okay, although 18 dexterity, reactionary and improved initiative strikes me as a bit of an overkill. This is just my opinion, of course.

As for your friend, hmm, net and trident/harpoon is a style that takes a while to set up. Lore warden is certainly not a bad option, but pseudo-warrior classes like ranger or slayer are definitely not bad either. There are a couple of feats that cater to that style (net and trident, net adept, etc), but I do not have any personal experience with them. Overall, with such niche styles it might be a good idea to have an alternative schtick in combat.

Scarab Sages

The Shaman wrote:

Passable, but I may be tempted to squeeze an extra point in strength for power attack later on (level 3 or so) - if you plan on using your rapier more, it is a good buff. Granted, this works better with judgements where you have an easier access to attack, but a monster tactician can easily set up flanks to manage. Otherwise, I think this looks okay, although 18 dexterity, reactionary and improved initiative strikes me as a bit of an overkill. This is just my opinion, of course.

As for your friend, hmm, net and trident/harpoon is a style that takes a while to set up. Lore warden is certainly not a bad option, but pseudo-warrior classes like ranger or slayer are definitely not bad either. There are a couple of feats that cater to that style (net and trident, net adept, etc), but I do not have any personal experience with them. Overall, with such niche styles it might be a good idea to have an alternative schtick in combat.

Yes i want to change the improved initiative feat but i don't know what to take.

At the start i thought to build a ranged inquisitor, but how can he work underwater?
I want to build around rapier with fencing grace and Combat Reflexes and lunge, i can summon monster with standard action and attack enemy with AoO.
And probably i need linguistic for speaking with summoned creature.

Grand Lodge

You look fine.

As for the Friend with Trident and Net. I'm in a group with a wave warden ranger (Merfolk). He uses that combat style. While not all that effective he has taken to using TWF only for tying people up with the net. After which he switches to 2 hands on the trident and stabs the target to death. He actually has been rather blessed with drops in our campaign but my DM sometimes off scripts a few things in AP or gives out more personable loot (on occasion) to the group in place of sell junk.

Really combat wise this AP is not nearly as tough as others. This is more of an open sand box with lots of RP chances to live it up like a pirate and furthering your career. There has been times sessions had only 1 combat and much more role play heavy. I have quiet enjoyed it so far myself.

Scarab Sages

Fruian Thistlefoot wrote:

You look fine.

As for the Friend with Trident and Net. I'm in a group with a wave warden ranger (Merfolk). He uses that combat style. While not all that effective he has taken to using TWF only for tying people up with the net. After which he switches to 2 hands on the trident and stabs the target to death. He actually has been rather blessed with drops in our campaign but my DM sometimes off scripts a few things in AP or gives out more personable loot (on occasion) to the group in place of sell junk.

Really combat wise this AP is not nearly as tough as others. This is more of an open sand box with lots of RP chances to live it up like a pirate and furthering your career. There has been times sessions had only 1 combat and much more role play heavy. I have quiet enjoyed it so far myself.

Thank You, in fact i'm going to be a skillmonky becausse skills and more social skills are usefull in rolplaying

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