| Covent |
Ok,
It appears I may have been doing this wrong for years.
When a Masterwork item is crafted you add a set amount to the base item price I understand that.
Items that are not trade goods are sold at half price, I understand that.
Does this mean that for example a Dagger of Venom which costs 8,302 gp to purchase, or 4,302 gp to craft sells for 4,151 gp?
Does a masterwork hand crossbow which is 400 gp to purchase have a sale price of 200 gp or 350 gp?
Basically when selling items do you only get half of the masterwork value?
Deighton Thrane
|
A masterwork weapon doesn't cost +300 gold to craft, it's price is +300 gold. It's crafting cost is still 1/3 the price as it is with crafting regular items, so to craft a Dagger of Venom from scratch, it's cost is 4102, and sells for 4151, half of the daggers price.
EDIT - And to clarify, yes, when selling you get half the masterwork value, as it's lumped in with the total price. So assuming the normal sell for half price rules, you would get half the masterwork value.
| Covent |
Thank you protoman.
So that means when a Magic item crafter makes a weapon such as the aforementioned dagger of venom and attempts to sell it they always are operating at a loss correct?
The same for magic armor as well.
I have always just been letting PC's sell items at cost but it appears I have been doing that wrong.
Edit:
@Deighton Thrane
What about
Cost: This is the cost in gold pieces to create the item. Generally this cost is equal to half the price of an item, but additional material components might increase this number. The cost to create includes the costs derived from the base cost plus the costs of the components.
Which I always took to mean that a crafter had to pay equal to cost to create the item.
So a Dagger of Venom would cost 4,302 as stated in its Cost line.
| Protoman |
Not necessarilty at a loss.
If they craft the nonmagical parts, those would only cost 1/3 the market price, including the masterwork part. So a VERY tiny profit, which would be easier to do not-bothering to do the magic enhancement part. And also triggers lots of "fabricate spell F's up the economy" discussions.
But if someone's buying masterwork items and then enhancing and then selling it, yea there would be a loss. Though as a GM I'd discourage that because that's a lot of in-game time lost on such activities.
If someone finds masterwork items as loot and then magically enhance and then sell, they'd come up even since the masterwork item cost wasn't a factor in the magical item creation cost.
| Protoman |
@Deighton Thrane
What about
PRD wrote:Cost: This is the cost in gold pieces to create the item. Generally this cost is equal to half the price of an item, but additional material components might increase this number. The cost to create includes the costs derived from the base cost plus the costs of the components.Which I always took to mean that a crafter had to pay equal to cost to create the item.
So a Dagger of Venom would cost 4,302 as stated in its Cost line.
The masterwork dagger is the "component" and the cost is 302 gp (it's assuming it isn't crafted and it's purchased).
The +1 enhancement and once per day poison effect is the "base cost" of 4000 gp (market price would be double that).
Deighton Thrane
|
@Deighton Thrane
What about
PRD wrote:Cost: This is the cost in gold pieces to create the item. Generally this cost is equal to half the price of an item, but additional material components might increase this number. The cost to create includes the costs derived from the base cost plus the costs of the components.Which I always took to mean that a crafter had to pay equal to cost to create the item.
So a Dagger of Venom would cost 4,302 as stated in its Cost line.
This cost is assuming you're buying a masterwork dagger. You can still craft a masterwork dagger to provide as the material component. Just because it was crafted for cheaper doesn't mean it can't be used in the magic item creation.
Edit - Ninja'd, but Protoman is spot on