Improvised Combat = "Unarmed Combat"?


Homebrew and House Rules


I recently was thinking about magic items/feats/spells that benefit unarmed strikes to apply their bonuses to improvised weapons.

Just a fun little house rule to allow improvised weapons a chance to shine.

Any opinions?


It won't break anything. I think.

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Could homebrew an item that's like Amulet of Mighty Fists but adds an enhancement bonus on improvised weapon attacks.

In fact, I designed an improvised weapon archetype with an ability that lets the character apply magic fang effects on improvised weapons instead of unarmed strikes.


I think Kujaju is asking if it would imbalance things if all unarmed feats, items, class features, etc. also applied to improvised attacks. Basically that improvised attacks count as unarmed attacks. For example, if a high level monk is carrying a pair of trees/chairs/bodies/statues then he could could flurry of blows with them and use his increased damage die and other abilities.

Improved fighting is not an effective combat style, just something that might come up due to story situations. I don't think there is a way to abuse such an idea, but someone else might be able to think of a way.


I had someone say they thought it would give a weird boost to the Monk, that they could carry around a 10 foot pole for reach whenever.

While weird (have fun never getting through a door) I kind of get it. Though I really don't see an issue with it.

Also nothing in improvised weapons say wielding an overlarge one gives you reach.

I suppose it would make the Open Hand monk pointless, kind of.

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