| kadance |
How do the item and mechanic in the subject interact?
This was first mentioned about 8 months ago here
| Protoman |
The intention of kineticist burn is that nothing alleviates the nonlethal damage the kineticist takes when accepting burn. If there's a pre-existing item that sounds like it would, it shouldn't. The text "Nonlethal damage from burn can't be reduced or redirected" serves as specific over general unless something comes along in the future that SPECIFICALLY says "this ignores the no nonlethal damage reduction rule of kineticist's burn".
| Mark Seifter Designer |
Protoman is right on the general rule. Also, this item seems to be written under a non-standard interpretation of nonlethal damage. Nonlethal damage counts up instead of reducing hp, so you can't have "temporary hit points that apply exclusively to nonlethal damage". There's no way for them to interact.