Making A Campaign Based On The Caroline World


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Hello Everyone

Making A Campaign Based On The Caroline World by Neil Gaiman. Not sure if this is the place to put this so if it is the wrong place please move it thanks. Either way I am running this using pathfinder. I am looking for some cool ideas or monsters that have to do with that world. So button eyes, Needles, thread, Dolls, Ect. Any ideas would be greatly appreciated.


Do you mean Coraline?


Scythia wrote:
Do you mean Coraline?

I sure do thanks I didn't notice that.


No worries.

As for tips, I feel like there would be alot of constructs in that setting. You could look at things like the Soulbound Doll to represent the button eyed children. There's a Soulbound Mannequin for adult sized.

Shadow Lodge

Pathfinder Adventure Path Subscriber

Do you plan for this to be low-level? Will the PCs be children? Will it be a "Real World-ish urban fantasy", or take place in a high fantasy setting?

If it is high fantasy, and the PCs are looking for missing children while at level, say, 5, you could very well have them find the entrance to a pocket Demi-plane, discover the nightmarish remnants of a child's dreamland, find the remnants of any trapped children, then fight the monster who made the pocket plane until it collapses.

If you want the PCs to be children or otherwise unable to resort to violence, just remember that any of the players having read the book/seen the film/watched a similar episode of a TV show or something, their characters would figure something's up quickly. In that case, you may have to trick them by telling them you're planning something else first.

Also, considering how some of the characters mispronounced Coraline's name the same way, I figured you did it intentionally at first.

Shadow Lodge

Pathfinder Adventure Path Subscriber

Oh, also, I did attempt a conversion of Soulbound Dolls with another scary pop-culture subject, which may come in handy if you want your PCs to risk getting jumped by robot stuffed animals gone horribly wrong.
If you're thinking of a dungeon crawl/scavenger hunt, leave a couple out with some non-moving ones to set the scene, then later on, mention that one of them is now gone. Let them destroy one that wouldn't have moved anyway.

If you're following Coraline more closely, each PC could get a soft, cuddly tour guide which will inevitably turn on them when they want to leave. They'd have to avoid them or ward them off somehow.


Scythia wrote:
As for tips, I feel like there would be alot of constructs in that setting. You could look at things like the Soulbound Doll to represent the button eyed children. There's a Soulbound Mannequin for adult sized.

I like the idea of the soulbound and will use it I am looking for more monsters be them from dnd or folklore that I Can use.

The Shifty Mongoose wrote:
Do you plan for this to be low-level?

The main person I am creating this world for is A first time player and i want to make it Special. So she is starting at lvl 1 so yes A low lvl but i could use some endgame ideas for story plot.

The Shifty Mongoose wrote:
Will the PCs be children?

She was A child when she first went to the other world and she had a brother which is lost in the other world and she wants him back.

The Shifty Mongoose wrote:
Will it be a "Real World-ish urban fantasy", or take place in a high fantasy setting?

Think Modern on one side and other side is High Fantasy. She has a portal to and from the other world.

The Shifty Mongoose wrote:
If you're following Coraline more closely, each PC could get a soft, cuddly tour guide which will inevitably turn on them when they want to leave. They'd have to avoid them or ward them off somehow.

She is under the assumption everyone is a foe lol.

Shadow Lodge

Pathfinder Adventure Path Subscriber

Ah. There's a Pathfinder module I've tried,

Spoiler:
The Midnight Mirror
that involves going into a pocket plane and figuring out how to cause it to collapse from the inside. In your case, it'd be best to hold off on that until everyone has found whatever they're looking to find.

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