| GM 1990 |
My players are nearing the end of a major plot arc, so looking for ways to link in some follow-on items and I stumbled across this.
Its a few years old, but I found this to be interesting and inspired me somewhat.
Any tips or links you commonly use when developing a home-brew adventure (or linking several adventures together into a campaign?)
Credit this one to Mike Bourke at Campaign Mastery
6 Foundational Tips for Adventure Design
Summary of the 6 Foundations:
•A plot idea – usually a set of circumstances or a problem that will complicate the lives of the PCs
•A character idea – some aspect of one or more of the PCs or non-villainous NPCs that can be connected to an antagonist;
•A villain idea – some cool or interesting idea for a new antagonist or a new way to use or develop the story of an existing antagonist;
•A location idea – a map or image or description that inspires a plotline;
•An external idea – stealing an idea from something I’ve read or watched or heard;
•PC Actions – when the PCs have something definite that they want to achieve, I’ll sometimes have no fixed plotline and just leave them to interact with the campaign world, coming up with antagonists and complications on the spur of the moment.