How do we Handle Changing Area of Renown in PFS (Vigilante Class)


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I am still hoping to get an answer on this, I know we have plenty of ideas on how or if this can be done, but I think we will need an answer on this. Been holding off on building a Vigilante until I have a better understanding on how this works in PFS.

How are we to handle changing the area of Renown for the Vigilante class?

It normally takes up to a week to begin with to build up renown in a new small community, there are no mechanics for it.

Can Vigilantes gain renown in a new area outside the scenario during downtime or between scenarios?

Do they pick a location when first built and keep that from scenario to scenario and can never change it?

Other?

2/5

Good things to probably have codifed! Renown is such a big part of the class that it would be nice to not have to fall under too much table variation.

Dark Archive 3/5 5/5

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The wai I see it, in indefinite amount of time passes between scenarios, so it's all good. Hell,I once played in a multi-part module and I was able to purchase gear by RAW, even though we ended one session stranded on a tiny island.

If I were GMing, I would just note and sign off on a "renown shuffle" on your chronicle sheet to make things easier for you and the next GM.

Grand Lodge

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Agreed, such an integral part of this new class is also very antithetical to the globe-trotting travel patterns of Pathfinder Society scenarios. A codified way of dealing with this would be very important for anyone looking to play as a Vigilante.

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Many scenarios start you off in absolom and then ship you off somewhere.

Grand Lodge 4/5 **** Developer

Making a hard and fast rule for the vigilante in this case is tricky. If we said, for example, that you could always change your area of renown between sessions, we might wind up with bizarre situations where the scenario establishes that the PCs are in a race against time the second they arrive in a town, and yet somehow the vigilante has had a week to relax and chat up the locals before the adventure begins.

It's up to the GM to make the call about whether or not the PCs would have had a week for the vigilante to establish an area of renown in a location. To give the two extremes I see, if the PCs are going to an unexpected location under intense time pressure, the vigilante would not be able to establish that location as his area of renown. However, if the PCs are, for example, adventuring in Absalom, the vigilante would be able to establish an area of renown in any part of the city.

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Linda Zayas-Palmer wrote:

Making a hard and fast rule for the vigilante in this case is tricky. If we said, for example, that you could always change your area of renown between sessions, we might wind up with bizarre situations where the scenario establishes that the PCs are in a race against time the second they arrive in a town, and yet somehow the vigilante has had a week to relax and chat up the locals before the adventure begins.

Or maybe the vigilante was picked because he's the vigilante that had set up shop in the area beforehand , rather than the one still sitting in absolom?

Dark Archive 3/5 5/5

Linda Zayas-Palmer wrote:

Making a hard and fast rule for the vigilante in this case is tricky. If we said, for example, that you could always change your area of renown between sessions, we might wind up with bizarre situations where the scenario establishes that the PCs are in a race against time the second they arrive in a town, and yet somehow the vigilante has had a week to relax and chat up the locals before the adventure begins.

It's up to the GM to make the call about whether or not the PCs would have had a week for the vigilante to establish an area of renown in a location. To give the two extremes I see, if the PCs are going to an unexpected location under intense time pressure, the vigilante would not be able to establish that location as his area of renown. However, if the PCs are, for example, adventuring in Absalom, the vigilante would be able to establish an area of renown in any part of the city.

Considering how many hoops the Vigilante has to jump through (I mean, they had to pick the right town AND the proper neighborhood) I would rule in their favor as long as they were able to select the proper city before I started with the box text. I would ask for them to gi e an RP reason to have their turf in the area, but I would accept any answer that has even minimal effort behind it. Went to see a cousin? Sure, why not fight crime on the side. Picked it via dartboard? I've heard of stranger reasons from comic book writers.

I'd feel bad trying to deny them the little extra flavor and fun that this tricky little class feature can offer.


Steven Lau wrote:

I am still hoping to get an answer on this, I know we have plenty of ideas on how or if this can be done, but I think we will need an answer on this. Been holding off on building a Vigilante until I have a better understanding on how this works in PFS.

How are we to handle changing the area of Renown for the Vigilante class?

It normally takes up to a week to begin with to build up renown in a new small community, there are no mechanics for it.

Can Vigilantes gain renown in a new area outside the scenario during downtime or between scenarios?

Do they pick a location when first built and keep that from scenario to scenario and can never change it?

Other?

There are going to be certain features of certain classes that will simply not be nearly as useful in a Society game as they can be in a home game. For Cavaliers it's mounts, for the Vigilante it's Renown. You can't gain Renown in an area that you're not present in and the bulk of many scenarios has you get a briefing in one area and then head off to a distant other one. And time constraints are going to prevent you from camping out for the time to make an effective change.

Unlike most Cavaliers though, Vigilante players aren't forced to take Renown and can take something else instead.

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One thing to watch out for--Triumphant Return. You may want to ask a vigilante for a list of where they have previously had renown before you let the player benefit from the Triumphant Return talent. (The talent reduces the amount of time necessary to gain renown in an area to three days; with infinite downtime between scenarios, it's technically possible to argue that your vigilante has had renown EVERYWHERE! MWAHAHA! or something like that. Which seems a little silly.)

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