Sacredless
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I'm making a character who makes rope from, well, pretty much anything that's flexible and can be cut into strips, be it plant fiber or animal gut. It's a survivalist character.
What do you guys wager craft DCs for rope and silk rope to be?
In the alternate crafting rules, it's said that most adventuring gear has a craft DC of 15. Rope is also a one-piece item, though. It requires skill to craft and it's not easy, but once you can make it, it's just a lot of the same process repeating over a long time.
| Fuzzy-Wuzzy |
I'll make up some numbers for you!
hemp rope => "typical item" => DC 10
silk rope => "high-quality item" => DC 15
spider-silk rope => "superior item" => DC 20
Does it make sense realistically for silk rope to be harder to make than hemp rope? I haven't the slightest idea. But this fits what I feel to be the spirit of the rules.