Holy Tactician and Battlefield Presence?


Rules Questions

Shadow Lodge

Hey,
this isn't completely a PFS question, but since I was thinking of using this in PFS, I'd like a definitive ruling.

The Holy Tactician archetype for paladin gains the following ability:

PRD wrote:
Battlefield Presence (Su): At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.

As written, it appears that the ability has:

1. No listed duration. All allies gain the feat basically forever, it just has no effect while the paladin is ff, unconscious, out of sight, out of hearing. Is this correct? If the paladin uses the ability, say during the mission briefing, do all the PCs retain the feat until the end of the adventure?

2. No "overwriting." The paladin can use this ability multiple times, granting a new feat each time, and the effects stack. There is nothing which says gaining a new feat replaces the old one, and nothing which limits the amount of times an ally can benefit from this feat.

If my interpretation is incorrect, please link the relevant FAQ or forum post which corrects the ability.

Thanks,
Disk

Shadow Lodge

1. No duration. Allies only need to be within 30' while being granted the teamwork feat. Arguably, you are always flatfooted outside of combat until you act on your initiative in combat--meaning the teamwork feats wouldn't be active until the Paladin acts.

2. It does not stack.

Quote:

Combining Magic Effects

Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place:

Stacking Effects

Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

You are granting a bonus feat from the same source so it would not stack.

Shadow Lodge

The text for stacking effects doesn't apply for two reasons.

1. It specifies "Spells." This ability is not a spell.
2. It discusses bonuses or penalties to attributes, this has nothing to do with numerical attributes. It grants a bonus feat.

Shadow Lodge

Battlefield Presence is (Su).

http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html#special-abilitie s

"A number of classes and creatures gain the use of special abilities, many of which function like spells."

How do (Su) abilities differ?

"These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas."

So multiple instances of Battlefield Presence would not stack.

If you'd like a definitive ruling, take it to the rules forum. But if you honestly think you'll be able hand out multiple unlimited teamwork feats, you have to know that most GMs are definitely going to frown on that and to expect table variation, most likely not in favor a majority of the time.

Grand Lodge

Besides, the ability's text inherently limits the number of times it can be given out; "Changing the bonus feat granted is a swift action." basically strongly implies it can only be in effect once, not multiple times.

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