[Legendary Games] Mythic Minis 84 Kineticists Feats (in particular)


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OK,

Just picked this up because my kineticist has just gone mythic. Most everything in here was easy to parse but on Extra Wild Talent (Mythic) I want to make sure I am following what I read.

1) If I am a Hydrokineticist can I pick Fire Blast?

2) If I am a Hydrokineticist can I pick Flesh of stone as a new defense?

3) If the answer to 1) is Yes, I assume that means I also gain the ability to use the composite blasts that apply to the new blast.

4) Assuming the answer to all the above is yes then I guess the utility talents of the other elements are open too... like taking Kinetic Healer on a Geokineticist?

5) I'm assuming on re-reading that picking this new wild talent replaces one already picked ... have I got that right? It doesn't have to be the same type of wild talent or any such restriction yes?

Sorry, for taking up anyones time just want the full picture before it gets intro'd to the game and this one just confused me.

All in all it seems like the perfect feat for a Mythic Game, allowing the players to exceed the Kineticists normal bounds (at most 5 times : ) but not really increasing a Kineticists power much over all.

Kudos on what seems to be a cool write up.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Yrtalien wrote:

OK,

Just picked this up because my kineticist has just gone mythic. Most everything in here was easy to parse but on Extra Wild Talent (Mythic) I want to make sure I am following what I read.

1) If I am a Hydrokineticist can I pick Fire Blast?

2) If I am a Hydrokineticist can I pick Flesh of stone as a new defense?

3) If the answer to 1) is Yes, I assume that means I also gain the ability to use the composite blasts that apply to the new blast.

4) Assuming the answer to all the above is yes then I guess the utility talents of the other elements are open too... like taking Kinetic Healer on a Geokineticist?

5) I'm assuming on re-reading that picking this new wild talent replaces one already picked ... have I got that right? It doesn't have to be the same type of wild talent or any such restriction yes?

Sorry, for taking up anyones time just want the full picture before it gets intro'd to the game and this one just confused me.

All in all it seems like the perfect feat for a Mythic Game, allowing the players to exceed the Kineticists normal bounds (at most 5 times : ) but not really increasing a Kineticists power much over all.

Kudos on what seems to be a cool write up.

The feat gives you a set of options for each time you have taken the basic Extra Wild Talent feat:

1. You can get two wild talents per Extra Wild Talent feat instead of just one. These talents cannot include blasts or defenses and must be at least 2 levels lower than your highest-level wild talent.

OR

2. You still get just one wild talent per Extra Wild Talent feat, but it CAN be a blast or defense and also can be only 1 level lower than your highest-level wild talent.

Any other restrictions on what wild talents you can take remain in place.

The feat is written as it is to (attempt to) make clear that the mythic feat applies retroactively as well as into the future. That is, you just take Extra Wild Talent (Mythic) once, and its effect applies both to wild talents you've already taken with Extra Wild Talent in the past as well as new wild talents you gain with that feat in the future (since you can take the feat multiple times).

Does that answer your questions?


Thank you Jason... it's very clear now that I look at it again.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Yrtalien wrote:

Thank you Jason... it's very clear now that I look at it again.

Happy to help!

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