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One of my players is running a cleric, and she wants to worship Freya, who, as far as I know, is not statted up for Pathfinder. I used the Frog God Games version as a template, but I would like to give her Obediences and Boons like the regular deities of Golarion. Any ideas?
Based on the FGG version of her, her symbol (and animal) is the Falcon. In addition to the falcon, she also favors the stag and the winter wolf. Her color is white. Her worshippers are all female. Her weapons of choice are longsword and longbow. Her domains are Animal, Good, Healing and War. Her main descriptor is Goddess of Love and Fertility. She also commands the Valkyries.
I had thought about perhaps having four different obediences, one for each of her Domains, with each conferring a different Boon, but limited to only one obedience and boon per day. We're also working with mass combat rules, with the party leading an army (we're running the Wrath of the Righteous adventure path), so I'm also toying with the idea of adding an obedience that takes a full day to perform, but which adds the Boon to the army rather than just to the cleric or the party.
Any thoughts or ideas?

Joey Cote |
Freya is famous for her fondness of love, fertility, beauty, and fine material possessions – and, because of these predilections, she’s considered to be something of the “party girl” of the Aesir. In one of the Eddic poems, for example, Loki accuses Freya (probably accurately) of having slept with all of the gods and elves, including her brother.[1] She’s certainly a passionate seeker after pleasures and thrills, but she’s a lot more than only that. Freya is the archetype of the völva, a professional or semiprofessional practitioner of seidr, the most organized form of Norse magic. It was she who first brought this art to the gods,[2] and, by extension, to humans as well. Given her expertise in controlling and manipulating the desires, health, and prosperity of others, she’s a being whose knowledge and power are almost without equal.
Freya presides over the afterlife realm Folkvang, whose inhabitants she selects from among the warriors slain in battle. (See Death and the Afterlife.)
Based on that I think I would go with Charm, War, Magic, maybe Repose(or Ancestor), and Nobility (or Leadership).
For the obedience,
Charm - Spend an hour a day engaging others in friendly conversation, not preaching, about the beauty and glory of life and Freya.
War - Spend an hour a day engaging in martial practice while chanting prayers.
Magic - Spend an hour a day creating a spread of rune using a tools blessed to Freya. Or spend an hour a day casting runes for fortune telling.
Repose(Ancestors) - Spend an hour a day reciting the line of your ancestors, or the line of the ancestors of others (problematic if they don't worship the Norse gods maybe).
Nobility - Spend a hour a day proclaiming the insight, wisdom and justice of Freya.
Sure you can easily come up with a few magical abilities for each one, such as speak with dead 1/day for Repose or Augury 1/day for Magic, etc. Not familiar with the boon/obedience part of the game, we don't play in Golarion and never used that set of rules.
Healing also seems a very reasonable domain for her to have. As for the obedience, having the cleric tend to the health of those around her while speaking the virtues of Freya seems an easy way to go.