Immediate Action


Homebrew and House Rules


Player just suggested a new feat.

Immediate Magic: Add +6 to spell level and that spell can be used as an immediate action.

Can you think of a downside?

The only thing I can think of off hand that might be too nice is instant dispel magic for countering...

Help appreciated...


Could use it to cast magic missile as another caster is casting to disrupt their casting. It would force a concentration check. This could make combat a lot more dynamic as casters attempt to disrupt each other. Actually, I kind of like it but it may slow down combat.


Yrtalien wrote:

Player just suggested a new feat.

Immediate Magic: Add +6 to spell level and that spell can be used as an immediate action.

Can you think of a downside?

The only thing I can think of off hand that might be too nice is instant dispel magic for countering...

Help appreciated...

You can toss out three spells in a round (standard, quickened to swift, borrowing next turn's swift via immediate). As in, you can throw three spells out at the start of a fight, possibly completely dominating it, removing the need to cast 2 spells in the next round.

I can also see someone just using these immediate actions again and again, meaning they don't even face as much opportunity cost as having effects that would fully remove options for the next round. This might just give another free spell at the start of the fight while burning higher level slots.

I can think of ways to get this out with 5th level spells if you use the right traits. As in with less of a level than the amount added to the spell.

I generally do not think casters need more ways to toss out more spells at once. Sure, the level might be somewhat limited, but I am sure there are still enough 1st level spells with great non save based effects that shape the battle. Just tossing out a +6 doesn't necessarily remove the problems this brings- it just takes longer for you to fully notice them.

Changing the type of action used is one of the most powerful changes you can do to any option-spell or otherwise. You need to do this kind of thing VERY judiciously. Probably put more restrictions on it. For example, maybe restrict it to electricity based spells that do damage (based on the logic 'lightning is fast'), since that means you are less likely to be blind sided by things like immediate action obscuring mist when the archers start shooting, or a difficult terrain spell against charges. Also, prevent the use of other metamagics on along with this one.


Pathfinder Starfinder Society Subscriber

Quicken Spell already lets you cast a spell as a swift action at the cost of +4 to spell level. This proposed feat would let the caster cast the spell any time, even when it is not his turn, for an additional two spell levels.

D&D 3.0 had an epic level feat called Spell Opportunity, which let you cast a spell as an opportunity attack.

Since this feat potentially gives you something superior to an epic feat, I would lean against allowing it.


I'd make Quicken Spell a pre-requisite to acquiring it, so it's not that easy to get it.

Note that you'd need to be able to cast 7th level spells in order to use this feat at all, and its price as a Rod would be absolutely ridiculous compared to a Quicken Rod, especially in the higher levels. I'd consider not making this available as a Rod, for both pricing/sanity and balance purposes.

Lastly, consider what all spells this could be cast for: At best, you're looking at an Instant Dispel Magic as a 9th level Spell, which not too many spellcasters are going to have that many of, no matter what their casting stat might be. Also, they won't have nearly as much stopping power as a Heightened or Greater Dispel Magic, and will only stop one of two spells being thrown at you.


It's two levels more than quicken, meaning it's either a very expensive rod or something only people with at least 7th level spells can do, and even then it would only let them do it with 1st level spells and if combat lasts more than one round they miss out on a quickened spell next round, so it seems like it's not too strong. Three spells at once is good, but one of them is magic missile, not sure about how good an extra level 2 spell would be, and when it comes to using a 9th level slot to get an extra spell off at the cost of your swift action next turn, that's not really any better than just giving yourself a few extra rounds with timestop.


Most you could ever immediate is a 3rd level spell, if you have to bump it up by 6. And that's assuming you have 9th level slots.


Honestly, I'd never use it if I was allowed to. Quickend is already a bit too much for me to care, much less this. I'd rather not spend a 7th level spell slot for a 1st level spell, much less any higher spell slot for what at best is a Haste spell. That said, it shouldn't be any less than +6.


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The existance of this feat creates it's metamagic rod and lets it be used for spell perfection. This is a terrible terrible mistake.


So, while a bit polarized, I think the opinions generally come to this:

Played straight, it is probably not worth it.

Munchkin'd out, it is WAY OVERPOWERED.

There is little middle ground for it to just be 'ok'.


Undone wrote:
The existance of this feat creates it's metamagic rod and lets it be used for spell perfection. This is a terrible terrible mistake.

Remember that Spell Perfection would work similarly with Quicken Spell, and that's clearly not a terrible terrible mistake. Also consider that if you make it a rod, its price would be extremely outrageous, even for a lesser. The average or Greater versions would be about 5,000,000 GP, and be considered Artifact level power.

Again, 3rd level spell slots is all you could spend with this, all Spell Perfection does is save your 9th level spellslots. OP in that regard? Sure, but Spell Perfection only works for a single spell with that feat.

It certainly would make my Ultimate Blaster a much more powerful character, but I don't think I'd have the feats to spare for it.


Darksol the Painbringer wrote:
Undone wrote:
The existance of this feat creates it's metamagic rod and lets it be used for spell perfection. This is a terrible terrible mistake.

Remember that Spell Perfection would work similarly with Quicken Spell, and that's clearly not a terrible terrible mistake. Also consider that if you make it a rod, its price would be extremely outrageous, even for a lesser. The average or Greater versions would be about 5,000,000 GP, and be considered Artifact level power.

Again, 3rd level spell slots is all you could spend with this, all Spell Perfection does is save your 9th level spellslots. OP in that regard? Sure, but Spell Perfection only works for a single spell with that feat.

It certainly would make my Ultimate Blaster a much more powerful character, but I don't think I'd have the feats to spare for it.

Spell perfection with dispel magic would be stupid.


Undone wrote:
Darksol the Painbringer wrote:
Undone wrote:
The existance of this feat creates it's metamagic rod and lets it be used for spell perfection. This is a terrible terrible mistake.

Remember that Spell Perfection would work similarly with Quicken Spell, and that's clearly not a terrible terrible mistake. Also consider that if you make it a rod, its price would be extremely outrageous, even for a lesser. The average or Greater versions would be about 5,000,000 GP, and be considered Artifact level power.

Again, 3rd level spell slots is all you could spend with this, all Spell Perfection does is save your 9th level spellslots. OP in that regard? Sure, but Spell Perfection only works for a single spell with that feat.

It certainly would make my Ultimate Blaster a much more powerful character, but I don't think I'd have the feats to spare for it.

Spell perfection with dispel magic would be stupid.

Yes. So the likelihood of people "munchkining" their Dispel Magics would be very slim, if not non-existent.


Undone wrote:
The existence of this feat creates its metamagic rod and lets it be used for spell perfection. This is a terrible terrible mistake.

IMHO, the "terrible terrible mistake" was the creation of metamagic rods...

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