Conversion to modern day


Iron Gods


Hey guys.

I've been toying with some kind of modern-day/superhero vibe game and am looking for some adventures and ideally paths to run.

Iron Gods at least thematically had some of the elements I'm going for but, since I haven't read the books yet, how easy might it be to convert this path to modern day and 'real world?' I.e. Is it engrained in fantasy to the point where a conversion like this would be impossible?

Thanks!


You would have to rewrite pretty much everything, may I suggest looking at supplements for Superhero games for ideas for SUperhero games, they will be structured to fit a modern/super world instead of a fantasy world, off hand none of the AP's would be any use for conversion to a modern/super background beyond a basic concept.
The concept of Iron gods Crashed alien space ship, rogue AI seeking Divinity could work as a superhero plot but the entire structure is totally wrong for a modern world


Thanks John. As I hadn't read it, I didn't want to go through it and effectively spoil it for myself as a player on the off chance that the theme could work for what I want to do.

I have been looking for more modern/hero type material but have found it frustratingly difficult to find anything in the way of published arcs.

I think I'm going to have to bite the bullet and write my own.


There was a trilogy of 3.5 E Eberron modules in Dungeon Magazine that I think would fit Batman or Green Arrow type characters. They are Chimes at Midnight, Quoth the Raven, and From Hell's Heart. They all deal with thwarting a rogues gallery of monster criminals while dealing with a rival inquisitive (detective).


Now that sounds promising!

I can see any hero game being Street level early on and moving into cosmic realms as the groups reaches the teen levels.

Thanks RedRobe, I'll check those out.


The first two adventures were in the print version of Dungeon. Hell's Heart was released in PDF format after Dungeon went online. I had also given some thought to using Mythic Adventures to make the characters seem more like super heroes rather than just regular high level PCs. I also toyed with the idea of running the modules using a d20 super hero rules set like Silver Age Sentinels or the older edition of Mutants and Masterminds.


For Superhero's I got lots of useful stuff from various Champions/Hero system adventures (and golden hero's but that is not reallya vailable now days) and have seen some decent stuff for Mutants and Masterminds but I don't get much of their stuff as my exposure to the game mechanics was negative.
For a modern game it really depends on what you mean Police/Mercenary/Urban Fantasy/X-Files/Espionage all have their own styles. Currently I am looking at Dracula redacted (Nights Dark Agents) as a modern VAmpire/Espionage campaign. For modern Horror Call of Cthulu.
You could also try converting Shadowrun material, it is near future but could be scaled back to a modern setting more easily than a fantasy setting can be brought forward.

I use a lot of systems and Pathfinder is not one I find built for general use it runs perfectly well for its own genre for other genre's I use a tool better suited for the job and many of them come with their own literature to help come up with something to run

Community / Forums / Pathfinder / Pathfinder Adventure Path / Iron Gods / Conversion to modern day All Messageboards

Want to post a reply? Sign in.
Recent threads in Iron Gods