| Artificial 20 |
Link.
Main Question: Does this work simply for attempting to avoid the AOO, or do you have to succeed in the acrobatics check to gain the feat benefits?
Follow-Up Question: Can a clever opponent avoid triggering this, such as by using total defence, or simply declining to use their AOO at the time?
| Artificial 20 |
Fuzzy-Wuzzy: That seems to create some strange rules interactions, though:
You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
Wouldn't that mean a character could negate the effect by sheathing their weapon at the end of their turn? And that arming themselves would counter-intuitively make them more vulnerable? To say nothing about reach weapons.
| Fuzzy-Wuzzy |
Drawing (without Quick Draw) or sheathing takes a move action, so they'd screw themselves badly if they insisted on doing both each round just to deny you Canny Tumble.
Yes, the interactions are non-intuitive. That's why I dislike all the feats that give you a cookie for getting hit or avoiding getting hit or whatever. They are flavorful, yet goofy.