| The Sword |
I remember reading these in dragon magazine as I took my first adventure designing steps. I google'd them out recently in response to an Advice question and found a kindly blogger hosting them for posterity. What are your thoughts? For those that remember them are they as relevent in todays Post-3.5/Pathfinder world as back then?
http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/
His Maxims were probably my favourite part...
The First Rule of Dungeoncraft: Never force yourself to create more than you must.
The Second Rule of Dungeoncraft: Whenever you fill in a piece of the campaign world, always devise at least one secret related to that piece.
The Third Rule of Dungeoncraft: Whenever you have no idea what the probability of success should be for a particular situation, consider it 50%.
The Fourth Rule of Dungeoncraft: Always challenge both the players and their characters.
The Fifth Rule of Dungeoncraft: What's done is done.
The Sixth Rule of Dungeoncraft: Simple, easily identifiable characteristics are the best tools for portraying NPCs.
The Seventh Rule of Dungeoncraft: Running a good campaign is about building a world, not building a story.