Ray Winnegar's Dungeoncraft Essays - Relevant 17 years on?


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I remember reading these in dragon magazine as I took my first adventure designing steps. I google'd them out recently in response to an Advice question and found a kindly blogger hosting them for posterity. What are your thoughts? For those that remember them are they as relevent in todays Post-3.5/Pathfinder world as back then?

http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/

His Maxims were probably my favourite part...

The First Rule of Dungeoncraft: Never force yourself to create more than you must.

The Second Rule of Dungeoncraft: Whenever you fill in a piece of the campaign world, always devise at least one secret related to that piece.

The Third Rule of Dungeoncraft: Whenever you have no idea what the probability of success should be for a particular situation, consider it 50%.

The Fourth Rule of Dungeoncraft: Always challenge both the players and their characters.

The Fifth Rule of Dungeoncraft: What's done is done.

The Sixth Rule of Dungeoncraft: Simple, easily identifiable characteristics are the best tools for portraying NPCs.

The Seventh Rule of Dungeoncraft: Running a good campaign is about building a world, not building a story.

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