Weapon Design System questions


Rules Questions

Horizon Hunters

I haven't seen, and don't know that there WILL be, an FAQ for the weapon design system from the Weapon Master's Handbook, but I had some concerns and was wondering if maybe they're either unfounded or my math was wrong or what-have-you. Searching over the forums I haven't really seen anything brought up so... here we go!

I found, using the system, one can't build some of the weapons that already exist in game with the restrictions listed in the system. A rapier, in example, is WAY overpowered for the limitations of a 1-handed martial weapon, even purchasing additional design points the maximum (twice).

Rapier
Type: One-handed Melee
Proficiency: Martial
DMG (s): d4
DMG (m): d6
Weapon Group: light blades
Qualities: 9DP total (martial = 5, one-handed = 2, additional DP twice = 2)
additional design points (+2DP), finesse (-3DP), improved critical threat twice (-10DP), improved damage twice (-2DP)

So that's a total of 15 DP, double what is avaiable. Even if purchasing improved threat were 7 points instead of 3 then 7, the total DP cost is way above the limit of 9.

The Elven Curved Blade and the Estoc are also problematic/unable to be built via this system. There's no listed damage type for 2d4, for example, so scythes also don't quite work.

Am I missing something? Is the weapon design system purely to build an entirely new weapon, which may not be comparable to the older ones, or is it supposed to be the system used to design weapons, period?

I ran into this when trying to make an old favorite from 3.5, the Elven Thinblade (exotic, 1d8 slashing finesse weapon, one-handed.) One could argue it's just a small elven curved blade, but even so it is far above what should be able to be made.

Am I missing something, maybe? Apologies if this isn't the right thread, also, I wasn't sure whether to post here or in the product discussion page.

Scarab Sages

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The system was designed to be underpowered compared to existing weapons. That way it tends to limit monstrosities like the 4e shovel of doom.

As a gm, you can go above budget for a weapon you want to introduce, but as with all point based design systems, if you min-max you can have something that is more powerful than intended.

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