[Question] Kineticist Stuff


Homebrew and House Rules


I was wondering if anyone knows of a 3 element version of the Fusion Kineticist archetype from Kineticists Of Porphyra II?

I am looking to build a character inspired, somewhat, by Beerus and Whis. The elements I will NEED are Fire, Time and Void. Void is needed for breathlessness and (if I remember correctly) void based flight, which is essentially nullifying gravity.
Time has some useful utlities, but is mostly for it's defence. Fire is for the kinetic blast, to produce the massive blast we see in Battle of Gods.

Silver Crusade

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Hey there, N. Jolly here. Personally if you were going to go this route I'd suggest making a slight alteration to the elemental avatar from KOP 1, inserting time/void/fire/4th element into the mix so that you can get an elemental combo that better fits what you're looking for here. For a last element, I think I'd probably either go light or air here, although I do actually have plans to make more 'tristalt' composite blast like with the bloody murder blast from KOP 2 that might make this more viable, something like the thunder flash blast from Pikon from the other world tournament.

ClanPsi has a slight rewrite of it here which I think might actually work for a more powerful fusion combination if you want to have a Beerus/Weiss character posing more of a challenge here.

Let me know if there's anything I can do to help you work out something that works for you here.


Hey! Thanks for the reply. I love your stuff Jolly!

Yea, I am going to propose the avatar archetype, using different elements (It is a toss up between air and light due to the composite blasts. Air wins hands down for utility), but have a backup character in mind: dedicated aether kineticist. Because throwing allies and enemies, or 1000lb/level objects is fun! particularly if we encounter a witch and there is a convenient house near by...

Silver Crusade

Me personally, I'm not big on pure aether due to the blast options. After taking it as a primary, you can snag kinetic prodigy to make sure you get foe throw at a reasonable level and then move onto another element (I think time would help for the manipulation aspect, although aether/light has been something I've wanted to try.)

Glad to know you like my suppliments. If you get the time, could you please leave a review for Kineticist of Porphyra or Kineticists of Porphyra II since the more positive reviews I get, the more I can convince the publisher to let me mess around with a third book.


I bought them on Drivethru. Should I review them there?

Silver Crusade

Skaeren wrote:
I bought them on Drivethru. Should I review them there?

If you could do it both there and crosspost them over here, that'd be aces. I really do appreciate it.

But since I don't want to make just a post about that, since you're going for Beerus and Weiss, I'd say thinking about going kinetic fist might be a good call, possibly making your fourth element viscera for that reason. Getting some heavy hits with natural weapons could help simulate the martial arts style you're going for with the two, while time/void/light could help supplement everything else. I think that's just because I believe light as a blast looks the most like a ki blast myself, but the elemental defense could also be considered the incredible speed that you're moving at leaving after images.

I'd probably say time/void/light/viscera, although you'll be needing to invest a lot in making sure all of them provide something worth including. It's why I tried to make the lower end of talents for the new elements viable, although my friend is working on some content too. Here's a feat that we were talking about.

Kinetic Prodigy, Greater
Prerequisite: Kinetic Prodigy, expanded element class feature
Benefit: You are treated as two levels higher for the elements you can select with any element for which you have the expanded element class feature.

That's a rough draft of the feat, but it should help. I'll probably end up throwing that in KOP 3, or at least something to that effect, but I figure it's something that'll help your content, and requires at least 7th level to pick up, so it shouldn't be too unbalancing for what you're doing with this character. I wouldn't use this with the unchained elemental avatar I linked you to earlier; if you're using that you should be fine regardless.


This is what I was thinking of with fire: http://static.comicvine.com/uploads/original/11113/111136535/3990753-dragon -ball-z-battle-of-z-cards-guide.gif

I haven't read through viscera. I love the feat! The one problem I have with light is that most of its utilities seem hologram-based, at least from what I remember. I really only skimmed it. I dislike the layout of the books. I wish that all the talents had of been listed by element, instead of alphabetically.

EDIT: Any chance of getting the books updated so that the pdf bookmarks list the elements in brackets next to the name of each talent? So basically, the pdf bookmarks would read: wild talent name (element, element)?


On a side note: Would you mind explaining how Singularity works? I know it is something Paizo, not something your own, but it never really made sense to me.

Silver Crusade

Skaeren wrote:

This is what I was thinking of with fire: http://static.comicvine.com/uploads/original/11113/111136535/3990753-dragon -ball-z-battle-of-z-cards-guide.gif

I haven't read through viscera. I love the feat! The one problem I have with light is that most of its utilities seem hologram-based, at least from what I remember. I really only skimmed it. I dislike the layout of the books. I wish that all the talents had of been listed by element, instead of alphabetically.

EDIT: Any chance of getting the books updated so that the pdf bookmarks list the elements in brackets next to the name of each talent? So basically, the pdf bookmarks would read: wild talent name (element, element)?

Okay, I can see why you'd want fire for that.

And Viscera is the natural attack style, although you could probably flavor the bone blades as hand coverings (although the teeth are up to you.)

And I can talk to the publisher about that, see if we can change the bookmarks. Amusingly, I actually have things listed by element when I do them, but the issue with that is when something has 2 or more elements. It'd cause us to have to reprint it for each section, which I'm told isn't great.

If you do want to talk about it, there's a discussion thread for it here that both the publisher and I follow, so even if we can't get KOP 1 or 2 changed, we can take your thoughts into consideration on the slowly impending KOP 3 (provided there's enough interest for it.)

Quote:
On a side note: Would you mind explaining how Singularity works? I know it is something Paizo, not something your own, but it never really made sense to me.

I'll do my best.

Okay, first thing is that it's asking for a grid intersection, which is the point where the blast happens.

l l
- - -
l l

Assuming my crappy diagram is the grid, you'd need it between the two lines in the middle.

For the purpose of this, we'll say it's on the lefthand side of the diagram, which I will mark with an X.

l l
-x- -
l l

Now anything in the top left, top middle, middle left, and direct center of those 9 squares takes 1/4th of your kinetic blast damage. On the next round, expand that range by 5 feet, so I think that would mean anything but the bottom right hand square would be untouched. And again on the next round, another 5 foot increase to the radius. Sadly, this has friendly fire in Paizo only games, really shocked there was no selective blast like feat in either OA or OO myself.

Really, the only strange part here is how it deals with an intersection than a square, but what that really ends up doing is just saying it hits 4 squares at once for the first round, and expands out 5 feet each successive round.

I hope this helped, if not I can try to explain it a different way, but without a grid it's somewhat difficult.


What I found confusing was the 1/4 damage part. So at 16th level, say, if you do not use negative blast, it deals only 1/4 of 8d6+8+con mod. Now, given reflex save is half damage, I assume it works the same as with other spells. You roll the full 8d6 damage and divide by 4. Then if they make their save divide by another 2. And yet it is only half damage for negative blast (negative energy, which lacks any sort of ER, usually). It is also funny that a void blast is 1/4, not 1/2. Am I misunderstanding how the damage works? It comes online at level 8, and is 3 burn. Not inconsequential. Did the devs even bother to do the maths? Or even just compare it to other AoE effects? Eruption (which comes online 2 levels earlier) is full damage with fire or half with physical. Explosion is full damage, as is the burning hands talent.

Silver Crusade

Skaeren wrote:
What I found confusing was the 1/4 damage part. So at 16th level, say, if you do not use negative blast, it deals only 1/4 of 8d6+8+con mod. Now, given reflex save is half damage, I assume it works the same as with other spells. You roll the full 8d6 damage and divide by 4. Then if they make their save divide by another 2. And yet it is only half damage for negative blast (negative energy, which lacks any sort of ER, usually). It is also funny that a void blast is 1/4, not 1/2. Am I misunderstanding how the damage works? It comes online at level 8, and is 3 burn. Not inconsequential. Did the devs even bother to do the maths? Or even just compare it to other AoE effects? Eruption (which comes online 2 levels earlier) is full damage with fire or half with physical. Explosion is full damage, as is the burning hands talent.

Yeah, the damage is lowered to such an extent because it last for 3 rounds. The idea with it is for it to be used with pulling infusion to try and draw the opponent into it and keep dealing damage, although I think the potential of this infusion was overestimated, which is why it was given such a brutal damage decrease.

I think the reason they went half for a negative blast was both because it's intended as a gravity move and to keep the damage reasonable for a 3 turn form infusion, but I agree that it was too much myself. I don't think explosion has a physical form (something I messed up with on with light getting it, that'll be getting an errata on my end), but I agree that I think they went too far in what they did in regards to lowering the damage for negative blast.

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