Questions about things in Dirty Tactics Toolbox


Rules Questions


Question 1: the spell sense vitals allows you to deal a number of sneak attack dice based on caster level, however, if I have the rogue ability to do sneak attacks, and I cast sense vitals, does sense vitals only inherently create its own sneak attack effect, and I need to have something else that would normally trigger my regular sneak attack effect, such as flanking or a flatfooted target, in order to do more than just the dice added by the spell, or does having a sense vitals spell active also trigger my regular sneak attacks anyway? So, as an example, I'm a 4th level eldritch scoundrel, thus I can now prepare and cast sense vitals, and I have 1d6 of sneak attack damage, if I cast sense vitals, then for that duration (4 rounds, at 1\caster level), I can add 1d6 sneak to all attacks as per the spell, what I want to know is, do all of my attacks for those 4 rounds also do my normal sneak damage triggered by the spell, thus dealing 2d6 precision damage every attack, or do I only do the regular sneak damage if I would normally count for it, thus if I am not flanking and my target is not denied his dex bonus, I only do 1d6 precision damage every attack until my ally moves in to flank, or somehow causes him to lose his dex bonus against me, at which point my damage increases to 2d6 precision damage, so long as both the spell is active and my opponent is a valid target for normal sneak attacks?

Question 2: the description of alchemical pheromones says that when you hit a square with it, it covers a 5' radius for a minute, and if a relevant creature enters that radius during that minute it is effected by the relevant effect. My question is, does this mean that I throw it at a square, and the scent fills only that square, in which case they should say a 5' area or diameter (as radius refers specifically to the point of origin to the edge, in which case it should extend partially into adjacent squares, unless they did not mean radius), or, am I targeting an intersection of four squares, and the scent fills all four squares, thus adhering to the definition of radius, but is acting differently compared to other, similar, mechanics in the game? My group said that it should be the former, mechanically, despite admitting that the wordchoice was poor, citing some diagram or another that I forget in which book it is located, and thus cannot find. While I had read it as the latter interpretation, I have little doubt that they are, in fact, correct on the matter, however I would appreciate it, if someone knows specifically what diagram they are citing, and can point me to it (whether through links, or by simply saying the name of the book and supplying a page number, or at least a chapter), or, alternatively, on the remote possibility that I was, in fact, correct to begin with, could someone please cite the rule that agrees with me (again, links, book/page and/or chapter, or possibly even a quote posted here would be acceptable).

Sovereign Court

Pathfinder Starfinder Society Subscriber

Question 1: The spell gives you the ability to make sneak attacks. You still need to fulfill the conditions of sneak attacks to get the extra damage. If you attack a flat-footed or flanked opponent, you would do 2d6 precision damage on top of your normal weapon damage. Otherwise, you would get no extra damage.

Question 2: Five-foot radius is a template in the rules for aiming a spell. You would aim for an intersection, and the scent would fill four squares.

Area of Effect Templates wrote:

Circle (5' radius)

As is the normal with most area of effects, the caster or source of the effect must select an intersection of squares as the center of the effect. In the circle templates below the intersection is indicated.

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