Does elemental strike, flaming and igniting weapon ability stack?


Rules Questions

Shadow Lodge

Hello,

This is part of my research the rules for a character before I play it. This is a PFS character that is an Ifrit. I have the boon for the Ifrit race.

Scorching weapons says it doesn't stack with anything else. None of the abilities in the opening thread question mention not stacking with other fire sources.

Please, let me know if elemental strike and the igniting weapon ability do not stack and where or why it doesn't stack. As we all know, there are finicky and picky players out there that will argue till the cows come home whether or not these abilities stack. I'm looking for sources to back myself up on this topic.

in searching for this subject, I found things about elemental touch and so on, this is for running tables and playing at a table. Thanks in advance.

Shadow Lodge

One more thing, the magus weapon ability, shock, stacks with shocking grasp. which is why I am asking on this subject.


ShadowDax wrote:

Hello,

This is part of my research the rules for a character before I play it. This is a PFS character that is an Ifrit. I have the boon for the Ifrit race.

Scorching weapons says it doesn't stack with anything else. None of the abilities in the opening thread question mention not stacking with other fire sources.

Please, let me know if elemental strike and the igniting weapon ability do not stack and where or why it doesn't stack. As we all know, there are finicky and picky players out there that will argue till the cows come home whether or not these abilities stack. I'm looking for sources to back myself up on this topic.

in searching for this subject, I found things about elemental touch and so on, this is for running tables and playing at a table. Thanks in advance.

Everything should stack unless it says otherwise.

Flaming requires Igniting to work so those two have to stack.
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/igniting

As Elemental Strike isn't a magical effect (it is a feat), there is no stacking required, it would be like asking if weapon damage stacked with Flaming. It is not needed.

Only magical effects and typed effects are included in stacking rules. If they all added morale damage stacking rules apply, but added fire doesn't apply stacking rules.


Flaming and Igniting do not stack. The Igniting ability says it works like Flaming so it is ALREADY doing what Flaming does, so adding a second Flaming won't stack at all. It would be like stacking Invisibility with Invisibility - you're still only invisible, not invisible x2, and with Flaming and Igniting, you're still only Igniting, not Igniting x2 - you would not get 2d6 of fire damage if you tried to stack these, it would still be only 1d6. So you might as well only have Igniting (1d6 fire and catching enemies on fire).

The ifrit ability should stack with either of those weapon abilities just fine, mainly because it says it adds an "additional" point of damage (more after 5th level). Since it's "additional", it stacks.

Shadow Lodge

I did not remember that feats are extraordinary abilities and that makes sense with what you have posted. Ah, thanks, I keep forgetting that little descriptor on feats (don't know where it is). I thought the elemental strike feat was a magical affect; therefore, it will hit a golem since it is not.


Really 'igniting' should be considered a +1 enhancement bonus with 'flaming' as a prerequisite.

Shadow Lodge

I slightly agree Dave_Justus, the exception I believe should be +1 then, plus 500 gp for the possible catch on fire on page 444 CRB.

It is a DC 15 to possibly catch on fire on a failure and only if I crit. It isn't like the old days where you catch on fire and save to extinguish it such as the discovery explosive bomb.

Correct me if I'm wrong.

Shadow Lodge

Oops wrote too soon, you do catch on fire and it is a DC 15 to extinguish the flames as a standard action. This makes igniting a spread the fire love kind of weapon. You hit each enemy once and do something else to the creature later on. That is the way I think about it.

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