Weirdo
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It's really sad. What doesn’t kill me makes me stronger is like the epitome of a hero saga or really almost any story ever. Yet Pathfinder makes [u]absolutely no effort[/u] to foster a style where it's okey to loose once in a while. But that's the 40 year old legacy the game carries around.
In Burning Wheel (or rather Mouse Guard), you need to fail checks to gain experience. And an adventure where you beat every challenge the GM throws at you without an effort turns really boring really fast. In Pathfinder, it's so important that the PCs succeed without having to find alternate routes or do anything to improve their odds that most skill checks offer a 'retry'.
While it's true that PF doesn't encourage failing, it also doesn't discourage it as strongly as this suggests.
In PF games I've participated in, the PCs have fled from fights, lost nonlethal duels, failed to capture enemies, been captured themselves, failed to rescue friendly NPCs, and been manipulated by their enemies. It's less about the rules, and more about the adventure design. Use the Rule of Three Gargs454 mentioned to make sure a single failure doesn't stop an adventure in its tracks, use enemies that aren't interested in chasing down and slaughtering the PCs so that defeat doesn't mean a TPK, and provide objectives whose completion isn't critical to the campaign so that failing to meet those objectives doesn't mean the BBEG wins.
Note that of all this, the only thing that involved even temporarily depowering the party was having them captured (in lieu of TPK) and even then the group was able to recover its gear within a session. Killing off a witch's familiar really should not be necessary to apply pressure to the witch.
| Nox Aeterna |
Well in my games , just like in so many others here , if the familiar isnt doing nothing inside the combat at all , then it counts like it is outside said combat and it wont be target or hurt at all by anything.
If the familiar does take part in said combat by doing things , like lets say using UMD and a wand , then it can be target and killed like a player.
This is just the way i prefer to approach this and im glad to see so many others also going this path.