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Hello all! :)
Last night we played "The Midnight Mauler" and the boss fight ended with a TPK. 2 players want to use their prestige points to cast raise dead on themselves, while another one doesn't have enough PP to do so (and the 4th member is depended on this thread). So basically, I have 3 questions:
1) The party failed their main and secondary objective. Should they get and XP or Loot from this scenario? Should they get the chance to roll a day work check? What should I write in their chronicle sheet in the GM notes?
2) The party died in a city which in the epilogue sort of turns against the Pathfinders. Do they need to pay for their corpse to be returned by a rescue team? (making the whole resurrection cost 21 PP).
3) When you use your fame to buy something from your faction does it bend the regular rules of purchasing items? Can they buy magical gear, for example?
Thanks ahead,
Itaimar.
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1) XP - depends on the number of encounters they completed. If they completed 3 encounters they get the XP. Loot - they get the loot for the encounters they completed (this should be a reduced value from the total). As for a dayjob, I would allow the raised pathfinders to roll a day job, as there is an indeterminate amount of time between scenarios, they have time to come back to life and work.
2) Since no one in the party can bring their bodies back, they need a recovery team.
3) I'm not sure exactly what you are asking, but I'll try answering. Fame determines your purchasing limit. If you have enough fame you can buy it. If you mean using PP, yes they can buy anything up to the limit - even if it isn't always available or is above their fame limit amount of gold.
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You do not need PP for the raise dead. You can use 5,460gp as well. You cannot mix gold and prestige though. It's either the full gold or the full PP.
You cannot use more than 2 PP for up to 750 gp to buy an item unless you have a boon that says otherwise.
You can sell your gear at half cost to help gain the gold for a raise dead. And you can use any gold or PP earned in the scenario as well.
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Also remember raise dead confers two permanent negative levels. They can adventure with those if they wish. To get rid of them it would be 1,280 gp or 4 pp each.
As for requiring a body recovery, that would be your call as the GM. The circumstance you described does seem a valid reason to require one.
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Thanks for the answers.
What I'm asking is, can fame help you buy "restricted" stuff that you can also find in adventurers (like Hand of the Mage, for example, or a +2 sword).
Fame doesn't buy you anything.
If you have enough fame you buy to be able to purchase something (as in it's under the purchase limit you have) you can buy it.
If it's on the chronicle sheet you can buy it (completely independent of fame)
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also other members of the party can help with the costs for the raise dead cash. Some silver crusade members might want to chi[ in gold to get the box on their faction cards. F
or question 3 yes you can buy magical gear for prestige as long as it is under the 2PP for 750 points of gold. You can buy something like oil of daylight or potion of tongues for 2PP.
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When you use your fame to buy something from your faction does it bend the regular rules of purchasing items? Can they buy magical gear, for example?
I'll try to clarify a little more.
There is Fame, and there is Prestige. Your Fame is the total amount of Prestige your character has ever acquired. It's a number that can only go up, whereas Prestige can be "spent" on a variety of options.
One of those options is to spend 2 Prestige to acquire any item valued up to 750gp. Wands of most 1st level spells, including cure light wounds, are a popular choice with this option. This item is then considered to have a value of 0gp for reselling purposes, since you never spent actual gold on it. It was given to you.
Fame cannot be spent. It has a different purpose. Your level of Fame determines the purchasing power of your character. If your Fame is only 4, for example, you can't purchase magical items unless they are always available (such as Wayfinders, 1st level potions and scrolls, and +1 armors and weapons). But once your Fame reaches 5, you can now purchase magic items up to 500gp (such as 2nd level potions and scrolls, and many inexpensive Wondrous Items).
As your Fame continues to increase, your Faction is assumed to be your supplier of more expensive magical items. It doesn't matter how much gold you've hoarded if your Faction doesn't feel you're ready for it.
Does that help?
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Linked to this can characters use the gold or prestige gained on a chronicle to pay to remove conditions gained in that adventure. I had a PC death running Bonekeep 2 today and the question came up.
I said no on the basis that I did not believe anything from the chronicle applied until the game was complete and you have to be alive at the end of the adventure to receive your chronicle sheet.
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PCs have access to anything earned on the chronicle, regardless of what state they're in when the adventure concludes. Thus, any prestige or gold would count towards their available funds, and they can use it to clear any conditions. They would not have access to anything they didn't earn during the course of the adventure (gold from a missed fight, not fulfilling a prestige condition), but that's it.
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PCs have access to anything earned on the chronicle, regardless of what state they're in when the adventure concludes. Thus, any prestige or gold would count towards their available funds, and they can use it to clear any conditions. They would not have access to anything they didn't earn during the course of the adventure (gold from a missed fight, not fulfilling a prestige condition), but that's it.
The Guide says that all conditions, including death, must be resolved within the scenario (page 23, conditions, death and expendables).
Chronicle rewards are not earned until after you finish the scenario (page 21, after the adventure).
That rather strongly suggests you cannot use your chronicle gold or prestige to deal with conditions.
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Alanya wrote:PCs have access to anything earned on the chronicle, regardless of what state they're in when the adventure concludes. Thus, any prestige or gold would count towards their available funds, and they can use it to clear any conditions. They would not have access to anything they didn't earn during the course of the adventure (gold from a missed fight, not fulfilling a prestige condition), but that's it.The Guide says that all conditions, including death, must be resolved within the scenario (page 23, conditions, death and expendables).
Chronicle rewards are not earned until after you finish the scenario (page 21, after the adventure).
That rather strongly suggests you cannot use your chronicle gold or prestige to deal with conditions.
Here we go
PCs may use the rewards from the Chronicle sheet
they earned in order to resolve any conditions, such as
death. PCs who ultimately do not return to the realm of
the living receive no XP, 0 Prestige Points, 0 gp, and no
boons for the scenario in which they died.
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Here we go
PCs may use the rewards from the Chronicle sheet
they earned in order to resolve any conditions, such as
death. PCs who ultimately do not return to the realm of
the living receive no XP, 0 Prestige Points, 0 gp, and no
boons for the scenario in which they died.
Thank you! That makes a big difference to one of my players.
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You do not need PP for the raise dead. You can use 5,460gp as well. You cannot mix gold and prestige though. It's either the full gold or the full PP.
You cannot use more than 2 PP for up to 750 gp to buy an item unless you have a boon that says otherwise.
You can sell your gear at half cost to help gain the gold for a raise dead. And you can use any gold or PP earned in the scenario as well.
[i[Raise Dead[/i] is only 5,450, not 5,460 gp, as shown in table 5-2 on page 23 of the Guild Guide.
You cannot mix gold and porestige for any part of the Raise Dead or the two Restorations needed afterwards, but you can pay for each one in either way, 5,450 gp or 16 PP for the Raise Dead, and 1,280 gp or 4 PP per Restoration. Any body recovery needed can only be paid for via 5 PP, IIRC, there is no gold equivalent.
PP can be spent, 1 PP for an item (single item!) up to 150 gp in value; or 2 PP for a single item up to 750 gp in value. The item purchased, as mentioned, has a resale value of zero. That item, as well, can be something that is PFS legal, but not on the Always Available list, like a wand of Cure Light Wounds, that you don't yet have the Fame to unlock for regular purchase.
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You can also keep the negative levels if your character is high enough level to do so. (Level 3 or level 2 with one negative level) This would level 4 PP (or gold equivelent) to do Body recovery or to afford Raise Dead.
Negative levels also can be purchased out separately, 2 pp each.
Permanent negative levels are 4pp or 1280 gp each to clear - via restoration. As was said in the post above.
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Whoop, my bag.
So the total would be 16 PP for the raise, 4 PP for one negative level and another 4 PP for the second negative level. (total = 24 PP)
So the negative levels can stay on the character if he does not have the resources to get them removed (if the character is at least third level) and have them removed at a later date.
Thank you for pointing that out.