Hell's Rebels Recruitment (2 Spots Available)


Recruitment

51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>

"I didn't mean I intend to die, just that if I were afraid of death I never would have left home." She pauses for a second, then continues "I still wonder how I even managed to leave without getting stabbed in the back..."


"Look..."

Kalem stands up from his seat. The watchful eye of Laria taking careful note his glass is as empty as his pockets.

"We all speak of living and dying as two sides of a coin. A simple toss and done. Unfortunately, it isn't nearly that easy. I don't know about you lot, but I got frayed ends that need tying before I take any sort of step to my mortal coil. And that means I need food in my belly, drink in my glass, and place to stay where I won't find myself stripped of everything I own."

He steps forwards, interweaves his fingers and cracks his knuckles."

"Now does anyone know where I can find a job that needs doing?!" he calls loudly.
"Surely you lot appreciate a man scrounging for the coin to his next glass?"


Belladonna flips a silver into Kalem's empty glass.

Dex Check okay?: 1d20 + 3 ⇒ (16) + 3 = 19


Kalem looks into his glass, the silver still rattling. He looks curiously at the young woman so generous.

"Sold to the maiden in the corner."

Kalem waves Laria over for a refill and motions for his benefactor to take the seat at his side.

"You've bought my time, and at least my company. If you have something that needs done, I'll see what I can do about it."

Sovereign Court

(Darian Zorikar)

The young craftsman watches the coin flip through the air, then a small smile creases his face. Amusement? No... some kind of satisfaction?


The roads were emptier than he remembered since the last time he'd been here. The years had not been to kind to the city, or perhaps the big shiny city that once awed the mind of a fifteen year old lost it's charm. There were families and business owners looking on at the wreckage that the fire had left in its wake and it angered him, it wasn't right that so many lost their livelihoods and their homes. Not to mention that there was something else hidden in the shadows. Something was certainly going on and Mykhail would not rest until he got to the bottom of things.

He approached the cafe that seemed busier than he thought it would be, considering most places around here were nothing more but charred remains, and stepped inside to see what all the fuss was about.

The place was full of all sorts of people ranging from the wealthy and those who were no worse for ware. He was greeted by the barkeep who gave him a kind smile and asked if she could get him anything. He smiled kindly but declined the offer. He had very little in the way of coin and he would not spend it on something he didn't need to survive.

He sat by a group who seemed a bit unorthodox compared to the small families he grew up with in the outskirts of town, but they didn't seem any more threatening then the rest of the bunch in this place. He took a seat in the corner and he lowered his head and made to look like he was trying to catch a nap when in reality he was listening to the people around him. If he wanted to bring about change then he needed to find the right people for the job.

Sorry about the delay guys!


Talion sighs heavly... "Live beyond the touch of death, for it should be an embrace well deserved. Life and death is as much a coin as I a dwarf..."

Talion takes out a silver and spins it upon the table. "The coin will either fall on heads or fall on tails. You will either live or you will die." The coin begins to slow down and Talion grabs it and releases it, letting it balance on its edge. "You may be able to change your fate or perhaps you don't fear death. Just as you can balance a coin on its edge... You find a way to cope..." Talion places his cup upon the table, causing the coin to fall to one side. "But you will die eventually, by your hand... Or anothers. Just as a coin will eventually fall to one side or the other.

He places the coin back in his pouch and stares off into nothingness. "Will I be on top of that heap? I've been on top of that heap... ... And I'll do it again given the chance... for its worth every god damn coin you could ever have."


I talk of coins and they appear, Kalem thought. I should talk of overflowing chests of treasure, royal pardons, and lute lessons next.

The clink of on the counter alerted him to his next drink and though his benefactor hadn't attached a task to his pay, he drank heavily all the same. He even had enough change left over for a second glass.

"If I'm going to be staying longer, we're going to need to do something about this depressing talk here. Come..." Kalem paused as he searched for the right word "...friends? Surely, some of you have tales to share on a bit of a lighter shade?"


Jesse Heinig wrote:
rungok wrote:
Dotting for interest. I've never played this AP before and it looks good.
Rungok plays in my Jade Regent game and he's a super-active, super-involved player. Good choice of player for any group that wants someone enthusiastic and fun!

Aww... Thanks for the Endorsement!

I'm home now, so I'll be putting together a proposed character.


She nods, then sits down beside the tiefling. She doesn't seem to even bat an eye at his apparent 'evil' look.

"I could tell you many tales, though you would not want to hear them, nor would I want to be the one to tell them. But, I hope to learn new tales." she says.


Tis, I, Rungok.
A sinewy man plunks down into a seat near the assembled patrons, setting an oversized and obviously burdened ruck sack at his side. He leans a walking stick against the bag with a weary sigh. He gives the owner a smile and a nod, gesturing for a cup with callused, salt-worn hands. He has the faint odor about him of sweat and seawater... a dockworker of some sort. The man's a half-orc, that much is obvious. Ashen gray-green skin and a single tusk on the left side of his mouth mark him as such, while the right side of his mouth sports a nasty multi-pronged scar where the tusk should be protruding.

"One coffee, please." The man says. He looks around, but his gaze glides over most of the patrons. He seems somewhat preoccupied by the vicious rumors of the night before. Though its hard to imagine him being harried by anything, considering his size and muscle. Even so, there's a strange feeling one gets if they examine him too long. Like he has the potential to be something more.

I present to you, BRASK ULBREAKER. Destined Bloodrager (Steelblood)

History:
Brask Ulbreaker has lived in Kintargo for several years. He came to the city seeking the blood of the man who killed his wife, and, having seen the life choked out of the villain, found that there wasn't anything left for him to return home to.

Haunted by his guilt and also afraid of the fire in his heart, Brask decided it would be best to stay in Kintargo for a while. Here he had no one he feared losing. He found a place to sleep, and spent much of his time in Youlibis Harbor, plying his muscles for simple coin.

Then came the night of fires. Rumors abound, and with a gnawing sense of dread Brask knows that something has changed. He slips his armor and falchion into his ruck sack, tucks a dagger into his boot, and leans on his walking stick as he goes for a late morning cup of coffee. The Longroad Coffee house is usually out of his price range, but money is the least bit on his mind at the moment.

Change was coming. Brask could feel it. The fire in his heart flared. Soon, he would know again what kind of person he really was. There was a destiny in place for him, and he was going to reach it whether he wanted to get there or not.

Stats:
Brask Ulbreaker
Male half-orc bloodrager (steelblood) 1 (Pathfinder RPG Advanced Class Guide 15, 85)
CG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 12 (1d10+2)
Fort +6, Ref +2 (+1 bonus vs. trample attacks), Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . falchion +4 (2d4+4/18-20) or
. . hanbo +4 (1d6+3)
Special Attacks bloodrage (7 rounds/day)
--------------------
Statistics
--------------------
Str 17, Dex 10, Con 14, Int 10, Wis 13, Cha 14
Base Atk +1; CMB +5; CMD 14 (15 vs. overrun)
Feats Power Attack
Traits fate's favored, historian of the rebellion
Skills Craft (painting) +2, Intimidate +8, Knowledge (arcana) +4, Linguistics +1, Perception +5, Stealth +5; Racial Modifiers +2 Intimidate
Languages Common, Infernal, Orc
SQ destined strike +1, indomitable stance, orc blood
Other Gear scale mail, dagger, falchion, hanbo, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 13 gp
--------------------
Special Abilities
--------------------
Bloodrage (7 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Destined Strike +1 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Books Used:

Advanced Class Guide
Advanced Player's Guide
Adventurer's Armory
Hell's Rebels


And finally for official submission...

Kalem Rikar Character Sheet:

Kalem Riker
Male Tiefling Brawler 1
NG Medium humanoid
Init +3;
Darkvision: 60 ft

--------------------
Defense
--------------------

AC 16 (+2 armor, +3 Dex, +1 Natural Armor), touch 13, flat-footed 13
HP 12 (1d10, +2 Con)
Fort +5 (+2 base, +3 Con), Ref +5 (+2 base, +3 Dex), Will +0 (+0 base, +0 Wis)

--------------------
Offense
--------------------

Speed 30 ft.
Melee +1 Unarmed Strike(1d6+1/x2)

--------------------
Statistics
--------------------

Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 17
Languages: Common, Infernal

--------------------
Feats
--------------------

Combat Expertise (Combat)
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

--------------------
Traits
--------------------

Ex-Asmodean: You, or perhaps your family, were once worshipers of Asmodeus, but something happened that made you lose your faith. Perhaps your family was asked to give up something dear as a sacri ce, such as the life of a newly born brother or sister. Maybe the church used your family as a scapegoat to cover up a crime someone higher in the church committed. Or perhaps you simply met someone who opened your eyes and showed you the truth—that Asmodeus does not care for his followers, and that the deity of your new religion does. In any event, you le the church, and as a result, your family was punished; they were either put in prison, exiled from Kintargo, or perhaps even executed. Ever since, you’ve vowed to some
day get revenge against the church.
Choose one: you gain a +1 trait bonus on attack rolls and weapon damage rolls or you gain a +1 trait bonus on the save DCs of your spells against agents of House Thrune and worshipers of Asmodeus, including most (but not all) devils.

Bullied: You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near.
You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes.

--------------------
Skills
--------------------

Acrobatics +7 (1 rank)
Climb +7 (1 rank)
Escape Artist +7 (1 rank)
Swim +7 (1 rank)

--------------------
Gear
--------------------

Leather Armor (50 gp, 15 lbs.)

Backpack (2 gp, 2 lbs.)
[
*Sword, short (10 gp, 2 lbs.)
* Bedroll (1 sp, 5 lbs.)
* Blanket (5 sp, 3 lbs.)
*Chain, 10 ft (30 gp, 2 lbs.)
*Compass (10 gp, 1/2 lbs.)
*Torches, 10 (1 sp, 10 lbs)
*Flint and Steel (1 gp), - )
*Hip Flask (1 gp, 1/2 lbs.)
*Ink, 2 1-ounce bottles (16 gp, - )
*Inkpen (1 sp, - )
*Lamp (1 sp, 1 lbs.)
*Manacles (15 gp, 1 lbs.)
*Oil, 10 1-pint flasks (5 sp, 5 lbs.)
*Parchment(sheet), 5 (1 gp, - )
*Silk Rope (10 gp, 5 lbs.)
*Alchemist's Kindness, (4 gp, - )
*Alchemical Glue (20 gp, 1/2 lbs.)
* 6 sp

]

--------------------
Special Abilities
--------------------

Tiefling

Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Scaled Skin: The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Brawler 1

Weapon and Armor Proficiency

A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor and shields (except tower shields).

Brawler's Cunning (Ex)

If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex)

A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex)

At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Unarmed Strike

At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.

--------------------
Backstory
--------------------

Age: 62 (equivalent to young adult)
Skin: Vivid Red
Hair: Black
Eyes: Blue
Height: 5' 10"
Weight: 120 lbs.

Backstory: Kalem had never like his red skin. It was the curse of his mother had given him, and he himself was an unexpected gift from his father after one night of romping in the seedier districts of Kintargo.
Raised alone in the Old Kintargo district, he began work early at the docks in Old Harbor, but was met with ire by the human workers who once served as soldiers. “Lessons” they called it, but any onlooker that walked on could tell they were beatings. If he tried to fight back, they beat him harder, tripping him, knocking him to the ground, or choking him till he passed out. There were only so many times he could claim to have been out drinking, to stop his poor mother from worrying.
Maybe she knew what was going on, maybe not. But eventually Kalem’s mother joined the Church of Asmodeus. They were both given wide berth after that, and life seemed bright for the first time in years. However, Kalem found himself again in hardship when he learned his mother was imprisoned by the city after being condemned by the Church itself. His sadness turned to rage when he learned the truth from an overheard conversation, that Kalem’s mother was framed when she refused to fulfill the desires of a potential ally of the Church.
With his mother locked away, his father unknown, and the Church barring him from their halls, Kalem did the only thing he could to earn a living, call on all the beatings and fights he had gotten into in the past and hire himself out as a mercenary. Having no taste for blood, he is satisfied leaving his opponents with bumps and bruises.
But there’s a rebellion brewing in Kintargo, and Kalem has decided that if there was a best time to try and get mother out of prison, it would be now.

Personality: Kalem is still young in Tiefling years, but has been hardened by his experiences. He was raised to be polite by his courtesan of a mother, and is even eloquent to a point though his appearance will sometimes work against him. During a fight, Kalem uses both his strength and speed to attack his opponents and render them at a disadvantage. With companions, his primary objective is to prevent more vital members from being suppressed, or to isolate and keep the biggest threat busy.

As an officer, Kalem will help out where needed as a Sentinel.


Here is a PDF of my character sheet, should be accurate but if you notice any mistakes, let me know. I DO still need to do up her equipment, although really all she needs to get is a short sword, her tattooing kit (yes, she is a tattoo artist) and a spell component pouch. Then, depending on if this recruitment page RP goes into the actual game or not, maybe minus another 5sp. If I am actually accepted, then I will enter her into my profile.

Belladonna Nightshade


GM, would that be a problem if I apply to this game even though I'm in another Hell's Rebels group? You know, I strongly admire you as a player and I think that my GMing would improve greatly if I had the chance to play with you. But I know that for someone it could be a problem if someone is already participating in another similar game, so let me know what you think about it :)


2 people marked this as a favorite.

Giuseppe feel free to apply! I'm not bothered by the idea of you being in another Hell's Rebel's as long as you're confident that, if chosen, you can separate between player and PC knowledge.

Belladonna I think an eye color change is a harmless enough use for Prestidigitation.

Anyone worried about Alias Bloat. I 100% understand, feel free to roleplay on an established profile as Jesse has, or if you'd like you can point me toward some examples of roleplay that you feel best exhibit your skills.

Everyone - Don't forget to include Background Skills in your crunch, if you can label which ones are background and which are your standard skill points I'd appreciate it.

_________________________________________________________

Laria comes by with drinks and starts handing out everyone's orders. As she does, she slaps Talion on the shoulder playfully. "This is a coffee house! Not some rowdy pub where you can shout your orders at me! You're just lucky I always keep a little brandy around." She winks as she pours some in his cup from her own flask then shakes her head looking at the rest.

"I don't know what's worse, all this dour talk or you," she points to Femi and Elias, "insulting my performer, you know he has ears right?" She finishes up handing out the drinks and nods appreciatively to Brask, "Thank you for keeping your manners hun, yours is on the house, don't mind the rest of this rabble, it seems I can't get any decent customers today!"

She takes up her position at the counter and decides to join in on the conversation despite her criticism. "Aren't you worried the Thrunes will retaliate to a protest? They aren't exactly known for their patience or reputable behavior." She looks nervously at her required portrait of Queen Abrogail, as though she's worried it can hear her.


Brask gives Laria a lopsided smile; the scarred right corner of his mouth doesn't lift as much as the left.

"Much obliged." he says clearly. He gives a faint half nod to anyone who makes eye contact with him. When his drink comes around, he tips Laria anyways. "These conspirators got any news on the fires last night?" he asks Laria. "Didn't see much from red roof, but... Hey, you ever decide if you needed that room repainted? The last ship I worked on's long since sailed and I could spare the time."

Brask's background skills are linguistics and craft painting. He picked up infernal working with the tieflings on the docks, and does broad painting jobs like bannisters and ship spirits when he's not moving cargo.

"I don't know. Protest's just another way people get across how unhappy they are with what's been happening lately." Brask takes a swig of coffee. "Gods know I have been hurting from the loss of business."


"You and me both," Kalem mutters into his mug.

He places what remains of the silver on the counter. While he needed the money, it wouldn't do to spoil good connections. Only a hint of bad reputation was enough to scare away the timid employers.

"Forgive me, ma'm. Tense times, you know?"

His thin, lizard-like tail flicks back and forth behind him, the forked end coming to rest on his lap and he sat there, pondering her question. It wasn't like him to gt invovled in politics, but he had been so focused on the present, maybe it was time to look to the future. Still, the future was dark at best.

"But to be frank with you, the Thrune's are going to do whatever they want. It may be slaughter in the streets, or just picking off a few key individuals, but they'll retaliate. I'm sure of it.

Kalem has a some appraisal training, though he's honestly not that good at it, but whatever he can find to sell.... He also has learned to Handle Animals so he can work jobs that require such.

Basically, he's a worker for hire, for anything he can think of.


Elias raises a hand, as if to ward off Laria's anger. "My apologies to you Laria. And to you, Lutist. It has been a long night, and my temper is not what it should be."

The elf drops a silver in the musicians tip-cup by way of a more financial apology, before returning to the conversation. "It wouldn't be wise to push this city much harder than it has been lately, but I'm not certain Barzillai cares. I wouldn't be shocked to hear that he's actively attempting to forment rebellion for joy of crushing it later on."

Sovereign Court

(Darian Zorikar)

"A story?" the tradesman says a bit wistfully. "Someone wants a story. Well, I'm no bard, but I'll give it a go, I suppose." He brusquely clears his throat, then straightens in his chair. "So, many years ago, off in... I don't know, northern Taldor, near the Verduran forest, there lived two woodcutters. They did woodcutter things, going into the forest to cut trees for firewood and timber and fuel for charcoal-burners."

The young man, though obviously not a practiced storyteller, seems to have a natural cadence and a strong voice that draws attention.

"Anyway, one year the snows started to come in, which is always a tough but profitable time for woodcutters, because once the first snow arrives people want for lots of firewood and the wealthy folks in manor houses who don't want to chop it themselves send their servants out to buy it. Of course, the snows then make it harder to cut wood and more difficult to walk out into the forest and back."

"The snow that year was fierce. A great wind came up from the west and gray and silver clouds covered the skies, while great, thick flurries of snow came down. The woodcutters were caught off-guard while they were in the forest looking for likely timber to cut, and they started to worry that they might freeze to death."

The tradesman pauses in his story for a few moments to gather this thoughts.

"So, the first woodcutter says, 'We should cut down a few trees and make a fire right here. We can fight off the cold and wait for it all to be over. We have the tools! And anything we don't use, we can take back with us to sell.'"

"The second woodcutter says, 'No, we should head back to town and get out of the storm. If we stay out here and the storm gets worse we might die from the cold. Better to go back to safety than to risk our lives over a few meager bundles of wood!'"

"The two argued bitterly as the wind picked up, but as the cold started to set in they realized the folly of standing out in the woods fighting over their plan while the storm raged around them. 'Look,' said the first woodcutter, 'I'll cut some of those saplings to make some brands, so we will have some warmth while we decide what to do.' The second woodcutter agreed and said, 'I'll bend some of those branches into a canopy so we can get out of the cold.'" The woodcutters huddled under a simple branched roof with a pair of torches and a small fire for company as the storm blew outside. Then they heard a cool, quiet voice!"

"The voice said, 'Woodcutters, I only need one of you. Just give up and I will let the other one go.' The woodcutters realized that the storm was speaking to them. The first woodcutter said, 'No, storm, I will fight you before I give in!' The second woodcutter said, 'No, storm, we are sheltered here. If you could blow us to bits with your bluster you would have already done so, you would not waste time talking to us.' The storm cursed and raged, but the woodcutters said, 'We are ready for you, storm! You tried to set us against each other, but you have only made us fight you harder together.'"

"Eventually the storm lost its strength and the woodcutters came out into the fresh snow and made their way back home, and they took with them the saplings that they had cut and hewn to make their shelter and made a pretty penny in the process."

The tradesman stops, then adds, "Uh, there was supposed to be a funny bit in there too, but I couldn't figure out how to work it in. Laria, can I get something to drink now?"


Avoiding Disrupting RP:
Thank you for the understanding on alias bloat. Link to post w/Character Background skills are Lore: Milani and Sleight of Hand.

Post Samples:
Evocative Combat Style
Really getting into the head of my Goblin
End of Game Posting Stats (My life is quite a bit busier than when I was making 22 posts a day in that pbp, but even 1/10th of that is still over 2 a day :).

As a quick question, who are your existing players?


I'm gonna have to bow out unfortunately, I have to focus an the next bit of my homebrew game that i'm currently doing. Have a great time with this game guys. RP on!


"That is quite a tale."
Kalem sees the dwarf gather his gear, a weary look in his eye.
"Good day to you sir dwarf." He gives him a lazy wave. "Though we walk different paths, I assure you I pray for a good tomorrow, for both of us."


Brask drinks the rest of his coffee slowly, drinking in the scene around him with his eyes and ears. A protest. Something was going to happen there. He had heard all the stories from everyone who would risk talking about the old rebellion and those rebels. Things were like this, then something-like the fires last night-pushed people too far.

So this is how it starts, huh? he thinks, gazing at the faces of the people around him.

He looks down at the now empty mug and sighs. The man's story is a pleasant distraction.

"So... Kalem. It is Kalem, right? I thought I knew most of the tieflings working the docks." Brask inquires. "Hasn't been very easy with Thrune keeping a lid on everything. Work is scarce. Nobody wants to get nabbed in the streets... At least we can still get a good cup of coffee 'round here."

Sovereign Court

(Darian Zorikar)

"Just, you know, a story to think about," says the tradesman. "Whether you decide to stay out of the storm or fight it, better off with a friend, right?"


"Well met, sir."
He nods in thanks for the distraction provided and turns his attention to the half-Orc.

"Indeed, Kalem is my name."
He holds out his hand in an honest gesture.

"My days at the docks are limited these days. It was during my youth I would scramble on those wooden planks. Now it's just a place to lay low from miscreants and authority alike. Do you find yourself at the docks these days sir...?"


The half orc nods.
"My name's Brask. I've neen helping with loading and unloading shipments for Maggie's crews. Or... Well, i do touch ups on the ship paint when repairs or damage bollux it up."

He shrugs, leaning back and resting his arms against the back of his chair. "But with Thrune and... Well, you know. No ships to work on."


"See? That's what I mean. Where I come from, a story like the one about the woodcutters... I've never heard such a tale.

I'm Belladonna by the way."


"I hear you Brask." Kalem nods in agreement. "With authority behaving the way it is, the most profiting jobs are done and gone. Few nights have work available these days."

He turns to Belladonna, happy to see she isn't so easily frightened off.

"Belladonna was it? A name as nice as any other."

Rowan smiled. This was a nice, sitting and talking to folk instead of dealing with drunks and thieves. He even had a drink in his hands.

"My offer still stands miss. I intend to earn that silver."


Belladonna Nightshade wrote:

"See? That's what I mean. Where I come from, a story like the one about the woodcutters... I've never heard such a tale.

I'm Belladonna by the way."

"Hello." Brask greets her, lifting his mug in recognition. "Bad time to go around lookin for stories, in my opinion." Brask says with a sigh. "Too many chances someone's going to think you're onto something they don't like you knowing. Just... be careful, okay?"


Edgerson takes his stew and sits at the table with the others who have arrived. He listens to the conversation while he eats.

I thought I had gotten away from all this but it is happening again. Should I move on or stay? The odds of them finding me in the chaos that is erupting here is less but the odds of surviving it are far less also. Maybe it is time to make some new like minded friends to help increase the odd of survival.

He looks at the other and says, "My name is Edgerson and I am glad to meet all of you. It seems that there is no safe place to talk. Two people having a conversation about the weather gets them Doghoused for conspiracy with the new governor. I am surprised that any public assembly, even here is a tavern, is allowed. Now I hear that there is going to be a rally to protest the new rules. I fear for those who will be attending."

Sovereign Court

(Darian Zorikar)

"Darian," says the tradesman by way of simple introduction. "I, uh, just sort of made up the story about the woodcutters, which is probably why nobody's heard it before." He looks slightly sheepish. "Anyway, I came by for a drink. Sometimes you don't realize what you need until you discover that you're about to die without it!" He gives a small chuckle and his eyes twinkle for a moment (not magically, just with some mirth).


"Of course public assembly is allowed. How else would they figure out who the malcontents are? Much easier if everyone airs their concerns in public, where they can get rounded up by the guard."

Elias snorts in disgust.

"I prattle on. Things will grow worse before they improve. We know this. Cowering from speaking of it will not change it. There will be a rally. I, for one, shall attend it. It's worthless to hold views and not lend them your support after all. Now, if one wishes to trade freedom for security, the opposite is true. Avoid rallies and speaking your mind. Close your eyes to a tyrant. It is not my way, but I understand the lure of it. If it were more romantic, then I might even make a song about it." Eliastraza gently strokes the strings of his harp, pulling forth a note so soft that it doesn't interfere with the play of the lutist.

"But it isn't romantic. There will be no songs that I'd want to sing, about waiting to be drowned by the tide."


"Is it so wrong to wish for change, but shy from action?"

Kalem points to an old couple sitting in the corner.

"Come, rouse them from their quiet meal and lead them to the rally."

He flicks his tail to point at a young mother hushing her children to a far table near the door.

"Lead them to your revolution, if you be so confident."

He shakes his head in frustration.

"Even a soldier wishes to return home to those who love her, depend on her. Do not speak so easily of speaking your mind lest the city brand us as rebels and revolutionaries."


Kalem Riker wrote:
"Even a soldier wishes to return home to those who love her, depend on her. Do not speak so easily of speaking your mind lest the city brand us as rebels and revolutionaries."

"Ahh, but what is wrong with revolutionaries? If the society is strong, all they do is challenge assumptions. If it is weak, why then perhaps it needs a change." he grins.

"I'll tell you what, I'm going to this rally - and you need another drink. I'll buy for the both of us, if you'll join me there. Consider it pay for an hours protection if you must. C'mon, you might like what you hear!"

Femi gets up and gets fresh drinks for the group and inquires about peanuts, or something, to munch on while they chat.


If you would like to see an example of my play and post style and frequency there are many on the Dragonlance Heroes of a New Age thread which has been going on for almost a year.

Sovereign Court

(Darian Zorikar)

"Cuts both ways," Darian says in response to Rowan. "Who will protect them when the dottari round people up? Who will keep their house from being taken away by some aristocrat, or defend their grandchildren from starvation? Responsibility rests on the shoulders of those who have the means to be the architects of change. But we are also responsible for the condition of the world that we create. Stand up and you risk everything for the chance to make a better world. Refuse, and you are responsible for the consequences not just to you, but to your neighbors, your grandparents, your sickly cousin and the feeble child who sleeps in the alley behind your place of work. At least you have a choice. They have to live in the world that we create, even if they can do nothing to shape it."

His sudden intensity is a bit startling, but the tradesman lapses back out of loquaciousness.


Elias raises an eyebrow. "Do you think they being at the rally would support it? No. It would quiet the present voices. Calm them away from their anger. Bring reason amongst the wrath. Having a meal away from the rally is a way for them to support it."

Elias shakes his head, "There is more than one kind of support for a revolution. More than one kind of revolution, even. Sometimes it'll be chanting in the streets, like the people at the rally. Sometimes it'll be singing later about what happened to them, as I intend to. Sometimes it's just keeping your head down and staying out of the way, if you cannot offer stronger help. But I've never seen one thrive on ignoring that it'll take place, and take place it will. You can still smell the ash on the wind, claiming it so."


Kalem nods to Femi.

"I admit, with all this talk, my mind wonders what forces pull at the city. I will join you good sir."

He then turns to Darian.

"You speak wisely, or wise enough to my way of thought. And through your words I see the faults in my argument."

He finally faces Elias.

"Perhaps I spoke to harshly, to quickly. We all want what's best for the people, yes? I just worry sometimes of the bystanders, those who may find themselves at the heart of the matter with no wish to be there. Once again, please forgive a tired soul's brashness. If I find myself in your company once more, with coin in pocket and a thirst in my throat, let me buy you a drink."


Submission Deadline is March 3, 6 p.m. EST

I will then go over all of the submissions again, so anyone that has expressed interest but has yet to submit has about a day to finalize their submissions and get everything in order. Final selections will be made sometime Friday during the day and I plan to have the first gameplay post up by that evening.

Thank you all for your consideration and your time. The selection process is never easy for the GM's or the Players and this time will be no different, but I am genuinely thankful for everyone's interest. Please feel free to continue the roleplay up until the selections are announced.

Sovereign Court

(Darian Zorikar)

Darian rubs his eyes as if tired, then rolls his head back and stifles a yawn. He turns his head slightly to focus on the tiny elf woman and says curiously, "Belladonna, is it? That's a poisonous plant, as I recall. Still has flowers, though. Interesting." He smiles slightly, his eyes showing some fatigue.

Sovereign Court

(As an aside, in case it wasn't clear, Darian is at the protest because he wants to see change for the better and feels a duty to protect the less fortunate during the chaos of the protest. This probably counts as To Protest the Government. Also note that technically the church of Iomedae is not outlawed!)


Sounds good, looking forward to hearing selection.


Wow, still working on the character and surprised by the sudden deadline announcement. Well, I suppose I'll have to bow out. When a deadline is announced, usually, choices have already been made :D I'll curse that flu that kept me from finishing my application earlier :D Good luck with the game guys!


Brask watches the heated debate shoot back and forth with interest, but doesn't say anything until it quiets down.

"I'm going to go." he says, shrugging. "If we're too afraid to stand up, then our esteemed governor Thrune has already won and we don't deserve to complain about what he does. We will have given up that right."

Brask stares into the dregs of coffee in the bottom of his cup, seemingly deep in thought or memory as he rubs at the scar on the corner of his mouth with one hand.

If I don't say anything, would it be like what happened to Rachel? Would I be repeating my prior mistakes?


May I make one last submission? I'm sorry I'm late.


She nods to Darian. "Yes, I like the beauty and danger of the plant, which is why I chose the name Belladonna Nightshade."


(Well, I guess I did, everything is in my profile. Valeria protests to meet a contact and she'd like to be a recruiter. Thanks!).

-------------------------------------------------

A young Chelaxian, wearing an armor wrapped in roses and carrying a spiked chain, enters the coffee house and looks around for an instant.

Ugh, a tiefling.

Valeria has nothing against devil's offspring, but she knows they may be more dangerous for anything "non-Asmodeus" than the normal Chelaxians. Her husband had once told her an Andoren joke that sayed something like: "How can you tell the difference between a Chelish traveler and a Chelish spy?" The answer was "None".

She considers walking to the table farthest from the tiefling, but then she changes her mind and goes with him and his group.

"Greetings! My name is Korva." she lies smiling as she takes a chair and sits.

Maybe I will learn about the protest. Who knows? They could even help me.

Bluff Check I think?: 1d20 + 7 ⇒ (7) + 7 = 14


Belladonna Nightshade wrote:
She nods to Darian. "Yes, I like the beauty and danger of the plant, which is why I chose the name Belladonna Nightshade."

"Wait...You chose the name?"


Kalem Riker wrote:
Belladonna Nightshade wrote:
She nods to Darian. "Yes, I like the beauty and danger of the plant, which is why I chose the name Belladonna Nightshade."
"Wait...You chose the name?"

"Yes, it's a stage name of sorts, and also because... I prefer not use my given name."


Belladonna Nightshade wrote:
Kalem Riker wrote:
Belladonna Nightshade wrote:
She nods to Darian. "Yes, I like the beauty and danger of the plant, which is why I chose the name Belladonna Nightshade."
"Wait...You chose the name?"
"Yes, it's a stage name of sorts, and also because... I prefer not use my given name."

"Ah, of course."

51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Hell's Rebels Recruitment (2 Spots Available) All Messageboards

Want to post a reply? Sign in.