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When we played through this, the player running Zurnzal did not understand that the faction mission was "kidnap someone and replace them": he focused on planting incriminating evidence on different Pathfinders.
Now I'm prepping it, and when I read through Zurnzal's mission, it seems really, really vague. Did all of your players figure it out? Did you have to give them any hints?
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When I played the scenario, I was confused by it. I was assuming I needed to assume their identity and cause trouble, so I was looking for someone close enough to Zurnzal in appearance to pull it off. Ultimately, when we figured out nobody had seen Aram Zey in a while, the mastermind character in the group polymorphed me into Aram Zey. Hilarity (and then murder) ensued.
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When I played the scenario, I was confused by it. I was assuming I needed to assume their identity and cause trouble, so I was looking for someone close enough to Zurnzal in appearance to pull it off. Ultimately, when we figured out nobody had seen Aram Zey in a while, the mastermind character in the group polymorphed me into Aram Zey. Hilarity (and then murder) ensued.
Same impression I got. The idea that you can randomly find a traitor but only at this one random location was a little wtf?
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The fun part is that Zurnzal doesn't have the Charisma or Bluff to really pull off lying at all, so I mostly just stood there while the rest of the group said things to the guards like "Open that door! Don't you know this is Aram Zey!" I really wanted to kill Aram Zey while I looked like him, but it wasn't meant to be.
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the revised version of the scenario makes it clearer in the handout whats expected
>We have updated the Pathfinder Society Scenario #6–98: Serpents Rise <snip>
>Revised text of Handout #6 to clarify objectives
I've only run it with the revised text.
I hate to see what it was like before.