| Oddman80 |
Let's say an evil cleric casts Greater Command: HALT on a group of PCs as they come up a shaft on a force platform lift. The force platform dissapears after 1d4 rounds of reaching the top. Anyone who failed the save and is not moved by an ally that made the save will fall down the shaft when the platform dissapears
What happens when the PCs fall down the shaft and inevitable move out of the range of the spell? Does the compulsion to take no actions break? Or is the compulsion going to last until the duration ends or the players save (whichever comes first)?
It seems like the spell should keep working out of range or else the FLEE command would make no sense. They would simply run away for a round, and then be out of range and break the compulsion...
Help?