Greater Command and spell range


Rules Questions


Let's say an evil cleric casts Greater Command: HALT on a group of PCs as they come up a shaft on a force platform lift. The force platform dissapears after 1d4 rounds of reaching the top. Anyone who failed the save and is not moved by an ally that made the save will fall down the shaft when the platform dissapears

What happens when the PCs fall down the shaft and inevitable move out of the range of the spell? Does the compulsion to take no actions break? Or is the compulsion going to last until the duration ends or the players save (whichever comes first)?

It seems like the spell should keep working out of range or else the FLEE command would make no sense. They would simply run away for a round, and then be out of range and break the compulsion...

Help?


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Once you are affected by a spell it (usually) continues to affect you even if you subsequently move out of range.


that what i was assuming... i just needed to hear someone else confirm... otherwise - buffs like haste would vanish if martial strayed too far from the caster that granted it...

thanks.

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