James Jacobs
Creative Director
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Assume unless we state otherwise that any wizard or magus or whoever who needs a spellbook has one. They take up too much room to fully detail in an adventure, and it's best to customize them to your game anyway, but if they are left off an NPC's gear, that's just an accidental omission (same with leaving off a cleric's holy symbol or a spellcaster's spell component pouch) and it's safe to assume they have one.
| moon glum RPG Superstar 2015 Top 8 |
Here is the spell book that I used for Marrow:
1st: technomancy, cause fear, shield, charm person, magic missile, ray of enfeeblement, detect undead, detect metal, decompose corpse, restore corpse, sculpt corpse
2nd: blindness/deafness, command undead, scorching ray, daze monster, ghoul touch, shatter
3rd: ray of exhaustion, lightning bolt, hold person, vampiric touch, call the void, preserve corpse
4th: bone shatter, enervation, animate dead
Note that when I ran this part, I made Marrow 7th level. Just remove the 4th level spells for a 6th level Marrow.